[6847] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DroneController.h" |
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| 30 | #include "worldentities/Drone.h" |
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| 31 | #include "util/Math.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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[7284] | 34 | #include "core/command/Executor.h" |
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[6847] | 35 | #include "worldentities/ControllableEntity.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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[9667] | 43 | RegisterClass(DroneController); |
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[6847] | 44 | |
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[8729] | 45 | const float DroneController::ACTION_INTERVAL = 1.0f; |
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[6847] | 46 | |
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[9667] | 47 | DroneController::DroneController(Context* context) : ArtificialController(context) |
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[6847] | 48 | { |
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| 49 | RegisterObject(DroneController); |
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| 50 | |
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[11680] | 51 | this->setTeam(0); |
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[11071] | 52 | this->owner_ = nullptr; |
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| 53 | this->drone_ = nullptr; |
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[7093] | 54 | this->isShooting_ = false; |
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[8891] | 55 | this->setAccuracy(10); |
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[6847] | 56 | |
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| 57 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); |
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[6891] | 58 | |
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| 59 | this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this)); |
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[6847] | 60 | } |
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| 61 | |
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| 62 | DroneController::~DroneController() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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| 66 | void DroneController::setOwner(Pawn* owner){ |
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| 67 | this->owner_ = owner; |
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[7082] | 68 | } |
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[6847] | 69 | |
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| 70 | void DroneController::setDrone(Drone* drone) |
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| 71 | { |
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| 72 | this->drone_ = drone; |
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| 73 | this->setControllableEntity(drone); |
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| 74 | } |
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[7082] | 75 | |
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[6847] | 76 | void DroneController::action() |
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| 77 | { |
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| 78 | float random; |
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| 79 | float maxrand = 100.0f / ACTION_INTERVAL; |
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[7093] | 80 | float distanceToTargetSquared = 0; |
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[6847] | 81 | |
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[7093] | 82 | if (this->target_) |
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| 83 | distanceToTargetSquared = (getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); |
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[7082] | 84 | |
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[6891] | 85 | random = rnd(maxrand); |
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[7060] | 86 | if ( random < 30 || (!this->target_) || distanceToTargetSquared > (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) |
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[6891] | 87 | this->searchNewTarget(); |
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[6847] | 88 | } |
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| 89 | |
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[7038] | 90 | /** |
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[6847] | 91 | @brief |
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| 92 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 93 | @param dt |
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| 94 | The duration of the tick. |
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| 95 | */ |
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[8891] | 96 | /* PORTALS workaround: |
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| 97 | if the owner uses a portal -> distance between owner and drone is huge -> is detected by drone |
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| 98 | -> drone searches for portal -> drone adds portal as waypoint -> drone flies towards portal //ignores owner |
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| 99 | -> if the drone used a portal, then the distance to the owner is small -> remove waypoint // back to normal mode |
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| 100 | |
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| 101 | */ |
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[6847] | 102 | void DroneController::tick(float dt) |
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| 103 | { |
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[7082] | 104 | if (this->getDrone() && this->getOwner()) |
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| 105 | { |
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[8891] | 106 | if (this->waypoints_.size() > 0 ) //Waypoint functionality: Drone should follow it's master through portals |
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| 107 | {// Idea: after using the the portal, the master is far away. |
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| 108 | WorldEntity* wPoint = this->waypoints_[this->waypoints_.size()-1]; |
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| 109 | if(wPoint) |
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[7093] | 110 | { |
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[8891] | 111 | float distanceToOwnerSquared = (this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength(); |
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| 112 | this->absoluteMoveToPosition(wPoint->getWorldPosition()); //simplified function - needs WORKAROUND |
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| 113 | if (distanceToOwnerSquared <= 90000.0f) //WORKAROUND: if the Drone is again near its owner, the portal has been used correctly. |
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| 114 | { |
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| 115 | this->waypoints_.pop_back(); // if goal is reached, remove it from the list |
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| 116 | this->positionReached(); //needed?? |
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| 117 | } |
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| 118 | |
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[7093] | 119 | } |
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[8891] | 120 | else |
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| 121 | this->waypoints_.pop_back(); // remove invalid waypoints |
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[7093] | 122 | } |
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[8891] | 123 | else |
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| 124 | { |
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| 125 | if (this->target_) |
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| 126 | { |
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| 127 | float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength(); |
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| 128 | if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange())) |
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| 129 | { |
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| 130 | this->isShooting_ = true; |
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| 131 | this->aimAtTarget(); |
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| 132 | if(!this->friendlyFire()) |
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| 133 | this->getDrone()->fire(0); |
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| 134 | } |
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| 135 | } |
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[7093] | 136 | |
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[8891] | 137 | |
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| 138 | float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); |
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| 139 | float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); |
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| 140 | if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > 20.0f*maxDistanceSquared) |
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| 141 | {//FIX: if the drone's owner uses portal, the drone searches for the portal & adds it as a waypoint. |
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| 142 | this->updatePointsOfInterest("PortalEndPoint", 500.0f); //possible conflict: speed-pickup |
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| 143 | } |
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| 144 | if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared) |
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| 145 | { |
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| 146 | this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner |
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| 147 | } |
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| 148 | else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) |
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| 149 | { |
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| 150 | this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner |
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| 151 | } |
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| 152 | else if (!this->isShooting_) |
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| 153 | { |
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| 154 | float random = rnd(2.0f); |
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| 155 | float randomSelection = rnd(6.0f); |
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| 156 | if((int)randomSelection==0) drone_->moveUpDown(random); |
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| 157 | else if((int)randomSelection==1) drone_->moveRightLeft(random); |
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| 158 | else if((int)randomSelection==2) drone_->moveFrontBack(random); |
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| 159 | else if((int)randomSelection==3) drone_->rotateYaw(random); |
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| 160 | else if((int)randomSelection==4) drone_->rotatePitch(random); |
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| 161 | else if((int)randomSelection==5) drone_->rotateRoll(random); |
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| 162 | } |
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| 163 | |
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| 164 | this->isShooting_ = false; |
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[7082] | 165 | } |
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[6847] | 166 | } |
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[11680] | 167 | |
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[6847] | 168 | SUPER(AIController, tick, dt); |
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[6891] | 169 | } |
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[6847] | 170 | |
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[6891] | 171 | void DroneController::ownerDied() |
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| 172 | { |
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[7060] | 173 | // if (this->target_) { //Drone has some kind of Stockholm-Syndrom --> gets attached to Owners Killer |
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| 174 | // this->setOwner(target_); |
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| 175 | // this->searchNewTarget(); |
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| 176 | // } |
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[6891] | 177 | if (this->drone_) |
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| 178 | this->drone_->destroy(); |
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| 179 | else |
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| 180 | this->destroy(); |
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[6847] | 181 | } |
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[8891] | 182 | |
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| 183 | bool DroneController::friendlyFire() |
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| 184 | { ControllableEntity* droneEntity_ = this->getControllableEntity(); |
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| 185 | if (!droneEntity_) return false; |
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| 186 | if(!owner_) return false; |
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| 187 | if(this->bHasTargetPosition_) |
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| 188 | { |
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| 189 | Vector3 ownerPosition_ = owner_->getPosition(); |
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| 190 | Vector3 toOwner_ = owner_->getPosition() - droneEntity_->getPosition(); |
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| 191 | Vector3 toTarget_ = targetPosition_ - droneEntity_->getPosition(); |
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| 192 | if(toTarget_.length() < toOwner_.length()) return false; //owner is far away = in safty |
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| 193 | float angleToOwner = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, ownerPosition_); |
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| 194 | float angleToTarget = getAngle(droneEntity_->getPosition(), droneEntity_->getOrientation() * WorldEntity::FRONT, targetPosition_); |
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| 195 | float angle = angleToOwner - angleToTarget;//angle between target and owner, observed by the drone |
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| 196 | if(std::sin(angle)*toOwner_.length() < 5.0f)//calculate owner's distance to shooting line |
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| 197 | return true; |
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| 198 | } |
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| 199 | return false;//Default return value: Usually there is no friendlyFire |
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| 200 | } |
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[6847] | 201 | } |
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