1 | <LevelInfo |
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2 | name = "Asteroids2D" |
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3 | description = "Try to prevent asteroids from colliding into your spaceship. Be prepared to dodge all asteroids or destroy them." |
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4 | tags = "minigame" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("templates/lodInformation.oxt") |
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11 | ?> |
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12 | |
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13 | <?lua |
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14 | include("templates/spaceshipAssff2.oxt") |
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15 | include("templates/spaceshipPirate.oxt") |
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16 | include("templates/spaceshipAsteroids2D.oxt") |
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17 | include("templates/enemyInvader.oxt") |
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18 | include("overlays/Asteroids2DHUD.oxo") |
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19 | include("templates/asteroidsAsteroids2D.oxt") |
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20 | ?> |
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21 | |
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22 | <Level |
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23 | plugins = asteroids2D |
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24 | gametype = Asteroids2D |
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25 | > |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <Scene |
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32 | ambientlight = "1.0, 1.0, 1.0" |
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33 | skybox = "Orxonox/Starbox" |
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34 | negativeWorldRange = "-100000, -100000, -100000" |
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35 | positiveWorldRange = " 100000, 100000, 100000" |
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36 | > |
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37 | |
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38 | <WorldAmbientSound |
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39 | source="Earth.ogg" |
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40 | looping="true" |
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41 | playOnLoad="true" |
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42 | /> |
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43 | |
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44 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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45 | <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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46 | <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d /> |
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47 | |
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48 | <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> |
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49 | |
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50 | |
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51 | <!--<?lua |
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52 | for i = 1, 250, 1 |
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53 | do |
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54 | j = math.random() |
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55 | ?> |
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56 | |
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57 | <MovableEntity |
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58 | position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" |
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59 | collisionType = dynamic |
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60 | linearDamping = 0.8 |
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61 | angularDamping = 0 |
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62 | scale = "<?lua print(j * 150)?>" |
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63 | collisiondamage = 1 |
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64 | enablecollisiondamage = true |
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65 | > |
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66 | <attached> |
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67 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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68 | </attached> |
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69 | <collisionShapes> |
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70 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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71 | </collisionShapes> |
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72 | </MovableEntity> |
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73 | |
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74 | <?lua |
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75 | end |
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76 | ?>--> |
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77 | |
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78 | <Asteroids2DCenterPoint name=asteroids2Dcenter /> |
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79 | |
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80 | |
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81 | </Scene> |
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82 | </Level> |
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