1 | <!--FPS mode level |
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2 | autor: Florian Süess--> |
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3 | <LevelInfo |
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4 | name = "FPS Level HS14" |
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5 | description = "Entering a Space Station & finde a way through it." |
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6 | tags = "test" |
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7 | screenshot = "emptylevel.png" |
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8 | /> |
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9 | |
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10 | <?lua |
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11 | include("stats.oxo") |
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12 | include("HUDTemplates3.oxo") |
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13 | include("HUDTemplatesFPS.oxo") |
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14 | include("templates/lodInformation.oxt") |
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15 | include("templates/pickupRepresentationTemplates.oxt") |
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16 | ?> |
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17 | |
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18 | <?lua |
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19 | include("templates/spaceshipAssff.oxt") |
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20 | include("templates/spaceshipPirate.oxt") |
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21 | include("templates/spaceshipEscort.oxt") |
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22 | include("templates/bigship.oxt") |
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23 | include("templates/spaceshipTurret.oxt") |
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24 | include("templates/spaceshipCollateralDamage.oxt") |
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25 | include("templates/FPS.oxt") |
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26 | include("templates/HeavyCruiser.oxt") |
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27 | include("templates/spacestation_elements.oxt") |
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28 | ?> |
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29 | |
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30 | <Level |
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31 | gametype = Deathmatch |
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32 | > |
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33 | <templates> |
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34 | <Template link=lodtemplate_default /> |
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35 | </templates> |
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36 | |
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37 | <Scene |
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38 | ambientlight = "0.5, 0.5, 0.5" |
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39 | skybox = "Orxonox/skyBoxMoreNebula" |
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40 | negativeWorldRange = "-100000, -100000, -100000" |
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41 | positiveWorldRange = " 100000, 100000, 100000" |
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42 | gravity = "0,0,0" |
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43 | hasPhysics = true |
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44 | > |
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45 | |
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46 | <?lua |
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47 | include("includes/pickups.oxi") |
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48 | ?> |
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49 | |
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50 | <!-- my ships --> |
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51 | |
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52 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> |
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53 | |
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54 | <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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55 | <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "--> |
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56 | |
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57 | <!--1,200,0--> |
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58 | <SpaceShip |
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59 | template = "spaceshipassff" |
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60 | team = "1" |
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61 | position = "3337,-19,-320" |
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62 | orientation = "5800,-200,-1200,0" |
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63 | health = "200" |
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64 | initialhealth = "200" |
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65 | maxhealth = "200" |
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66 | shieldhealth = "50" |
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67 | initialshieldhealth = "50" |
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68 | maxshieldhealth = "50" |
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69 | shieldabsorption = "0.8" |
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70 | shieldrechargerate = "100" |
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71 | shieldrechargewaittime = "0.1" |
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72 | name = "Tanis1" |
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73 | radarname = "Light Destroyer" > |
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74 | <attached> |
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75 | <DockingTarget name="spaceShip" /> |
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76 | <DistanceTriggerBeacon name="bcnSpaceShip" /> |
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77 | </attached> |
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78 | </SpaceShip> |
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79 | |
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80 | |
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81 | |
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82 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
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83 | <attached> |
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84 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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85 | </attached> |
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86 | <collisionShapes> |
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87 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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88 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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89 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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90 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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91 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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92 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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93 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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94 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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95 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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96 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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97 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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98 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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99 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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100 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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101 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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102 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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103 | </collisionShapes> |
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104 | </StaticEntity> |
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105 | |
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106 | |
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107 | <!-- Docking I --> |
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108 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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109 | <animations> |
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110 | <MoveToDockingTarget target="fistperson" /> |
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111 | </animations> |
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112 | <effects> |
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113 | <DockToShip target="fistperson" /> |
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114 | </effects> |
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115 | <events> |
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116 | <execute> |
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117 | <EventListener event="dockMe" /> |
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118 | </execute> |
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119 | |
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120 | <undocking> |
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121 | <EventListener event="undockMe" /> |
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122 | </undocking> |
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123 | |
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124 | </events> |
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125 | <attached> |
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126 | <!-- Trigger for docking with billboard --> |
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127 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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128 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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129 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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130 | /> |
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131 | <!-- Trigger for undocking with billboard -2800,-20055,-700--> |
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132 | <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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133 | <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn" |
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134 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" |
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135 | /> |
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136 | </attached> |
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137 | |
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138 | </Dock> |
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139 | |
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140 | <!-- FPS Player as destination of the dock --> |
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141 | <!-- My position after docking --> |
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142 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "1330,-20016,0" > |
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143 | <attached> |
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144 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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145 | <DockingTarget name="fistperson" /> |
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146 | </attached> |
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147 | </FpsPlayer> |
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148 | |
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149 | |
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150 | |
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151 | |
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152 | <!-- Docking II --> |
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153 | <Dock position="86,-20005,-700" roll=0 yaw=0 > |
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154 | <animations> |
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155 | <MoveToDockingTarget target="spaceShip" /> |
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156 | </animations> |
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157 | <effects> |
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158 | <DockToShip target="spaceShip" /> |
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159 | </effects> |
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160 | <events> |
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161 | <execute> |
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162 | <EventListener event="dockMe" /> |
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163 | </execute> |
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164 | |
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165 | <undocking> |
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166 | <EventListener event="undockMe" /> |
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167 | </undocking> |
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168 | |
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169 | </events> |
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170 | <attached> |
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171 | <!-- Trigger for docking with billboard --> |
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172 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
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173 | <DistanceTrigger position="0,0,0" distance="100" target="Pawn" |
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174 | beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" |
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175 | /> |
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176 | <!-- Trigger for undocking with billboard --> |
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177 | <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> |
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178 | <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn" |
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179 | beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" |
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180 | /> |
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181 | </attached> |
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182 | </Dock> |
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183 | |
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184 | |
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185 | |
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186 | <!-- Enemy ships --> |
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187 | |
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188 | <SpaceShip |
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189 | template = "HeavyCruiser" |
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190 | team = "0" |
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191 | position = "5800,-200,-1200" |
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192 | orientation = "1,200,0,0" |
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193 | health = "2000" |
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194 | initialhealth = "2000" |
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195 | maxhealth = "2000" |
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196 | shieldhealth = "200" |
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197 | initialshieldhealth = "200" |
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198 | maxshieldhealth = "200" |
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199 | shieldabsorption = "0.8" |
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200 | shieldrechargerate = "1" |
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201 | shieldrechargewaittime = "1" |
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202 | name = "Tanis0" |
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203 | radarname = "Tanis big ship" > |
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204 | </SpaceShip> |
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205 | --> |
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206 | |
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207 | <SpaceShip |
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208 | template = "spaceshippirate" |
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209 | team = "0" |
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210 | position = "11000,0,-2500" |
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211 | orientation = "1,200,0,0" |
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212 | health = "200" |
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213 | initialhealth = "200" |
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214 | maxhealth = "200" |
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215 | shieldhealth = "50" |
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216 | initialshieldhealth = "50" |
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217 | maxshieldhealth = "50" |
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218 | shieldabsorption = "0.8" |
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219 | shieldrechargerate = "1" |
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220 | shieldrechargewaittime = "1" |
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221 | name = "Tanis0" |
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222 | radarname = "Pirate1" > |
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223 | |
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224 | <controller> |
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225 | <AIController team=0/> |
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226 | </controller> |
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227 | |
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228 | </SpaceShip> |
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229 | |
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230 | <SpaceShip |
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231 | template = "spaceshippirate" |
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232 | team = "0" |
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233 | position = "11000,0,-2500" |
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234 | orientation = "1,200,0,0" |
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235 | health = "200" |
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236 | initialhealth = "200" |
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237 | maxhealth = "200" |
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238 | shieldhealth = "50" |
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239 | initialshieldhealth = "50" |
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240 | maxshieldhealth = "50" |
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241 | shieldabsorption = "0.8" |
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242 | shieldrechargerate = "1" |
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243 | shieldrechargewaittime = "1" |
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244 | name = "Tanis0" |
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245 | radarname = "Pirate2" > |
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246 | |
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247 | <controller> |
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248 | <AIController team=0/> |
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249 | </controller> |
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250 | |
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251 | </SpaceShip> |
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252 | |
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253 | |
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254 | <!-- SpaceStation |
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255 | |
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256 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. |
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257 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. |
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258 | |
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259 | --> |
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260 | |
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261 | <!-- Hilfsobjekte fuer Koordinatensystem --> |
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262 | |
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263 | <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. |
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264 | But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: |
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265 | -> "pitch" is a rotation around "red" in the "yellow, green" plain. |
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266 | -> "yaw" is a rotation around "green" in the "red, yellow" plain. |
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267 | -> "roll" is a rotation around "yellow" in the "green,red" plain. |
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268 | this chanches their negativ/positiv direction of the axis. |
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269 | --> |
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270 | |
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271 | |
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272 | <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> |
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273 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> |
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274 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> |
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275 | |
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276 | <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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277 | <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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278 | <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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279 | |
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280 | <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" /> |
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281 | <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" /> |
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282 | <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" /> |
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283 | |
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284 | <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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285 | <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> |
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286 | <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> |
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287 | |
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288 | |
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289 | <!-- Spacestation elements merged --> |
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290 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> |
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291 | |
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292 | <attached> |
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293 | |
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294 | <Model template = "ss_flag_room" position="750,-16,0" yaw=180 /> |
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295 | |
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296 | <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> |
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297 | <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> |
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298 | <Model template = "ss_chair" position="1700,145,0" /> |
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299 | |
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300 | <Model template = "ss_tube" position="500,0,0" /> |
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301 | <Model template = "ss_table" position="650,100,0" /> |
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302 | <Model template = "ss_cylinder" position="0,75,0" /> |
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303 | |
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304 | <Model template = "ss_curve" position="-200,0,0" yaw=180 /> |
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305 | <Model template = "ss_tube_x" position="-10,0,700" /> |
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306 | |
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307 | <Model template = "ss_curve" position="-905,0,700" yaw=180 /> |
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308 | <Model template = "ss_curve" position="-810,0,1500" yaw=270/> |
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309 | <Model template = "ss_curve" position="-10,0,1405" yaw=0 /> |
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310 | |
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311 | <Model template = "ss_wall" yaw=0 position="250,20,700" /> |
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312 | <Model template = "ss_table_cracked" yaw=0 position="-110,100,700" /> |
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313 | |
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314 | |
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315 | </attached> |
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316 | </StaticEntity> |
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317 | |
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318 | |
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319 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> |
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320 | <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> |
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321 | |
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322 | |
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323 | |
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324 | |
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325 | |
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326 | <!-- Some more stuff --> |
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327 | |
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328 | <!-- triple large belt around the planet --> |
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329 | <?lua |
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330 | dofile("includes/asteroidField.lua") |
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331 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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332 | ?> |
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333 | <?lua |
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334 | dofile("includes/asteroidField.lua") |
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335 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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336 | ?> |
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337 | <?lua |
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338 | dofile("includes/asteroidField.lua") |
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339 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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340 | ?> |
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341 | |
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342 | <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> |
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343 | |
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344 | |
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345 | |
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346 | </Scene> |
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347 | |
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348 | </Level> |
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349 | |
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