1 | |
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2 | /* ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Simon Miescher |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | |
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31 | @file |
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32 | @author remartin |
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33 | @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua |
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34 | |
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35 | Generates a ring of asteroids by calling SpicedAsteroidField multiple times. |
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36 | It's in the xy-plane at default, orientation can be changed with tiltAt |
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37 | (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis). |
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38 | This doesn't work very well and could probably implemented differently with |
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39 | relative coordinates (attach etc, stuff in WorldEntity). |
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40 | |
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41 | It is required to wait until all XML-arguments are set. That's why the actual |
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42 | generation happens when tick() gets called for the first time. |
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43 | |
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44 | */ |
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45 | |
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46 | |
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47 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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48 | #include "../../orxonox/worldentities/WorldEntity.h" |
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49 | |
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50 | #include "SpicedAsteroidBelt.h" |
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51 | #include "SpicedAsteroidField.h" |
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52 | |
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53 | #include <algorithm> |
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54 | |
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55 | #include "core/CoreIncludes.h" |
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56 | #include "core/GameMode.h" |
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57 | #include "core/XMLPort.h" |
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58 | #include "core/EventIncludes.h" |
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59 | #include "network/NetworkFunction.h" |
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60 | #include "util/Math.h" |
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61 | |
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62 | namespace orxonox{ |
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63 | |
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64 | RegisterClass(SpicedAsteroidBelt); |
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65 | |
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66 | SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : Pawn(context) { |
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67 | |
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68 | RegisterObject(SpicedAsteroidBelt); |
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69 | |
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70 | this->context = context; |
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71 | |
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72 | // Default Values: |
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73 | this->count = 250; |
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74 | this->position = Vector3(0,0,0); |
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75 | this->segments = 30; |
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76 | this->minSize = 1; |
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77 | this->maxSize = 50; |
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78 | this->radius0 = 7190; |
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79 | this->radius1 = 7800; |
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80 | |
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81 | this->mDensity = 0.3; |
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82 | this->fogDensity = 0.5; |
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83 | |
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84 | this->tiltAt = 0.0; |
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85 | this->tiltBy = 0.0; |
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86 | |
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87 | this->registerVariables(); |
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88 | |
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89 | } |
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90 | |
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91 | SpicedAsteroidBelt::~SpicedAsteroidBelt(){ |
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92 | |
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93 | } |
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94 | |
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95 | void SpicedAsteroidBelt::create(){ |
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96 | |
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97 | float myPi = 3.1415927410125732421875; //pi; // Math.pi ist statisch oder so. |
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98 | float width = this->radius1 - this->radius0; if(width<0){width = -width;} // predefined abs? |
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99 | float radius = (this->radius1 + this->radius0) / 2.0; |
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100 | int segmentCount = round(this->count / this->segments); |
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101 | |
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102 | float dPhi = (2 * myPi) / this->segments; |
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103 | float dTheta = 4.0*this->tiltBy/this->segments; |
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104 | float sepp = -this->tiltAt; |
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105 | float globi = (myPi/2.0) + this->tiltBy; |
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106 | |
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107 | for(int s = 0; s<segments; ++s){ |
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108 | sepp = sepp + dPhi; |
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109 | if(s<segments/2){ |
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110 | globi = globi - dTheta; |
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111 | }else{ |
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112 | globi = globi + dTheta; |
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113 | } |
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114 | |
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115 | Vector3* pos = new Vector3(radius*cos(sepp)*sin(globi), radius*sin(sepp)*sin(globi), radius*cos(globi)); |
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116 | new SpicedAsteroidField(this->context, this->position + *pos, this->minSize, this->maxSize, width, segmentCount, this->foggy, this->mDensity, this->fogDensity); |
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117 | |
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118 | } |
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119 | |
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120 | } |
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121 | |
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122 | void SpicedAsteroidBelt::XMLPort(Element& xmlelement, XMLPort::Mode mode){ |
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123 | |
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124 | SUPER(SpicedAsteroidBelt, XMLPort, xmlelement, mode); |
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125 | |
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126 | XMLPortParam(SpicedAsteroidBelt, "count", setCount, getCount, xmlelement, mode); |
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127 | XMLPortParam(SpicedAsteroidBelt, "mDensity", setMineralDensity, getMineralDensity, xmlelement, mode); |
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128 | XMLPortParam(SpicedAsteroidBelt, "position", setPosition, getPosition, xmlelement, mode); |
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129 | XMLPortParam(SpicedAsteroidBelt, "segments", setSegments, getSegments, xmlelement, mode); |
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130 | |
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131 | XMLPortParam(SpicedAsteroidBelt, "maxSize", setMaxSize, getMaxSize, xmlelement, mode); |
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132 | XMLPortParam(SpicedAsteroidBelt, "minSize", setMinSize, getMinSize, xmlelement, mode); |
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133 | XMLPortParam(SpicedAsteroidBelt, "radius0", setRadius0, getRadius0, xmlelement, mode); |
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134 | XMLPortParam(SpicedAsteroidBelt, "radius1", setRadius1, getRadius1, xmlelement, mode); |
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135 | XMLPortParam(SpicedAsteroidBelt, "foggy", setFog, isFoggy, xmlelement, mode); |
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136 | XMLPortParam(SpicedAsteroidBelt, "fogDensity", setFogDensity, getFogDensity, xmlelement, mode); |
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137 | |
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138 | XMLPortParam(SpicedAsteroidBelt, "tiltAt", setTiltAt, getTiltAt, xmlelement, mode); |
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139 | XMLPortParam(SpicedAsteroidBelt, "tiltBy", setTiltBy, getTiltBy, xmlelement, mode); |
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140 | |
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141 | } |
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142 | |
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143 | void SpicedAsteroidBelt::XMLEventPort(Element& xmlelement, XMLPort::Mode mode){ |
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144 | |
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145 | } |
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146 | |
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147 | void SpicedAsteroidBelt::registerVariables(){ |
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148 | |
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149 | registerVariable(this->count, VariableDirection::ToClient); |
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150 | registerVariable(this->mDensity, VariableDirection::ToClient); |
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151 | registerVariable(this->position, VariableDirection::ToClient); |
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152 | registerVariable(this->segments, VariableDirection::ToClient); |
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153 | |
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154 | registerVariable(this->maxSize, VariableDirection::ToClient); |
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155 | registerVariable(this->minSize, VariableDirection::ToClient); |
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156 | registerVariable(this->radius0, VariableDirection::ToClient); |
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157 | registerVariable(this->radius1, VariableDirection::ToClient); |
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158 | registerVariable(this->foggy, VariableDirection::ToClient); |
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159 | registerVariable(this->fogDensity, VariableDirection::ToClient); |
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160 | |
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161 | registerVariable(this->tiltAt, VariableDirection::ToClient); |
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162 | registerVariable(this->tiltBy, VariableDirection::ToClient); |
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163 | |
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164 | } |
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165 | |
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166 | void SpicedAsteroidBelt::tick(float dt){ |
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167 | |
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168 | this->create(); |
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169 | this->bAlive_ = false; |
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170 | this->destroyLater(); |
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171 | |
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172 | } |
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173 | |
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174 | } |
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175 | |
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176 | |
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