1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | |
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30 | @file |
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31 | @author remartin |
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32 | @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua |
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33 | |
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34 | Generates a ring of asteroids by calling SpicedAsteroidField multiple times. |
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35 | It's in the xy-plane at default, orientation can be changed with tiltAt |
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36 | (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis). |
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37 | This doesn't work very well and could probably implemented differently with |
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38 | relative coordinates (attach etc, stuff in WorldEntity). |
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39 | |
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40 | It is required to wait until all XML-arguments are set. That's why the actual |
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41 | generation happens when tick() gets called for the first time. |
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42 | |
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43 | */ |
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44 | |
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45 | |
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46 | #ifndef _SpicedAsteroidBelt_H__ |
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47 | #define _SpicedAsteroidBelt_H__ |
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48 | |
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49 | #include "AsteroidMiningPrereqs.h" |
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50 | |
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51 | #include "core/BaseObject.h" |
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52 | #include "tools/interfaces/Tickable.h" |
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53 | |
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54 | namespace orxonox // tolua_export |
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55 | { |
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56 | |
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57 | // tolua_export |
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58 | class _AsteroidMiningExport SpicedAsteroidBelt : public BaseObject, public Tickable |
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59 | { // tolua_export |
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60 | |
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61 | public: |
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62 | SpicedAsteroidBelt(Context* context);// This constructor is for XML access only! |
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63 | virtual ~SpicedAsteroidBelt(); |
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64 | |
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65 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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66 | virtual void tick(float dt) override; |
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67 | |
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68 | inline void setCount(float s){this->count = s;} |
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69 | inline float getCount(){return this->count;} |
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70 | |
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71 | inline void setMineralDensity(float d){this->mDensity = d;} |
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72 | inline float getMineralDensity(){return this->mDensity;} |
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73 | |
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74 | inline void setPosition(const Vector3& v){this->position = v;} |
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75 | inline const Vector3& getPosition(){return this->position;} |
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76 | |
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77 | inline void setSegments(int s){this->segments = s;} |
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78 | inline int getSegments(){return this->segments;} |
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79 | |
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80 | inline void setMaxSize(float i){this->maxSize = i;} |
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81 | inline float getMaxSize(){return this->maxSize;} |
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82 | |
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83 | inline void setMinSize(float i){this->minSize = i;} |
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84 | inline float getMinSize(){return this->minSize;} |
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85 | |
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86 | inline void setRadius0(float r0){this->radius0 = r0;} |
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87 | inline float getRadius0(){return this->radius0;} |
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88 | |
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89 | inline void setRadius1(float r1){this->radius1 = r1;} |
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90 | inline float getRadius1(){return this->radius1;} |
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91 | |
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92 | inline void setFog(bool f){this->foggy = f;} |
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93 | inline bool isFoggy(){return this->foggy;} |
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94 | |
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95 | inline void setFogDensity(float fd){this->fogDensity = fd;} |
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96 | inline float getFogDensity(){return this->fogDensity;} |
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97 | |
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98 | inline void setTiltAt(float ta){this->tiltAt = ta;} |
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99 | inline void setTiltBy(float tb){this->tiltBy = tb;} |
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100 | inline float getTiltAt(){return this->tiltAt;} |
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101 | inline float getTiltBy(){return this->tiltBy;} |
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102 | |
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103 | |
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104 | protected: |
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105 | |
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106 | float count; //!< Approximate number of asteroids |
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107 | float mDensity; //!< Approximate commonness of asteroids that yield stuff, value between 0 and 1; |
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108 | |
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109 | Vector3 position; |
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110 | |
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111 | int segments; //!< Number of asteroidFields that get generated. |
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112 | |
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113 | float maxSize; //!< Most obese asteroid possible |
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114 | float minSize; //!< Most meagre asteroid possible |
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115 | |
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116 | float radius0; //!< Inner radius |
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117 | float radius1; //!< Outer radius |
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118 | |
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119 | bool foggy; //!< Whether there's fog arount the asteroids |
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120 | float fogDensity; |
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121 | |
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122 | float tiltAt; //!< Orientation: Angle where it gets elevated/lowered the most |
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123 | float tiltBy; //!< angle at z-axis |
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124 | |
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125 | private: |
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126 | virtual void create(); |
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127 | |
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128 | }; // tolua_export |
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129 | } // tolua_export |
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130 | |
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131 | #endif /* _SpicedAsteroidBelt_H__ */ |
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