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source: code/branches/Presentation_HS17_merge/src/modules/asteroidmining/SpicedAsteroidBelt.h @ 11735

Last change on this file since 11735 was 11731, checked in by landauf, 7 years ago

[AsteroidMining_HS17] fixed dll linkage for MSVC

File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *
26 */
27
28/**
29
30    @file
31    @author remartin
32    @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua
33
34    Generates a ring of asteroids by calling SpicedAsteroidField multiple times.
35    It's in the xy-plane at default, orientation can be changed with tiltAt
36    (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis).
37    This doesn't work very well and could probably implemented differently with
38    relative coordinates (attach etc, stuff in WorldEntity).
39
40    It is required to wait until all XML-arguments are set. That's why the actual
41    generation happens when tick() gets called for the first time.
42   
43*/
44
45
46#ifndef _SpicedAsteroidBelt_H__
47#define _SpicedAsteroidBelt_H__
48
49#include "AsteroidMiningPrereqs.h"
50
51#include <string>
52#include <vector>
53#include "worldentities/ControllableEntity.h"
54
55#include "../../orxonox/worldentities/pawns/Pawn.h"
56
57namespace orxonox // tolua_export
58{
59
60    // tolua_export
61    class _AsteroidMiningExport SpicedAsteroidBelt : public Pawn // need pawn to get tick for clean argument passing
62    { // tolua_export
63
64        public:
65            SpicedAsteroidBelt(Context* context);// This constructor is for XML access only!
66
67            virtual ~SpicedAsteroidBelt();
68            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
69            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
70            virtual void tick(float dt) override;
71
72
73            inline void setCount(float s){this->count = s;}
74            inline float getCount(){return this->count;}
75
76            inline void setMineralDensity(float d){this->mDensity = d;}
77            inline float getMineralDensity(){return this->mDensity;}
78
79            inline void setPosition(Vector3 v){this->position = v;}
80            inline Vector3 getPosition(){return this->position;}
81
82            inline void setSegments(int s){this->segments = s;}
83            inline int getSegments(){return this->segments;}
84
85            inline void setMaxSize(int i){this->maxSize = i;}
86            inline int getMaxSize(){return this->maxSize;}
87
88            inline void setMinSize(int i){this->minSize = i;}
89            inline int getMinSize(){return this->minSize;}
90
91            inline void setRadius0(float r0){this->radius0 = r0;}
92            inline int getRadius0(){return this->radius0;}
93
94            inline void setRadius1(float r1){this->radius1 = r1;}
95            inline int getRadius1(){return this->radius1;}           
96
97            inline void setFog(bool f){this->foggy = f;}
98            inline bool isFoggy(){return this->foggy;}
99
100            inline void setFogDensity(float fd){this->fogDensity = fd;}
101            inline float getFogDensity(){return this->fogDensity;}
102
103            inline void setTiltAt(float ta){this->tiltAt = ta;}
104            inline void setTiltBy(float tb){this->tiltBy = tb;}
105            inline float getTiltAt(){return this->tiltAt;}
106            inline float getTiltBy(){return this->tiltBy;}
107
108
109        protected:
110
111            Context* context;
112
113            float count; //!< Approximate number of asteroids
114            float mDensity; //!< Approximate commonness of asteroids that yield stuff, value between 0 and 1;
115
116            Vector3 position;
117
118            int segments; //!< Number of asteroidFields that get generated.
119           
120            int maxSize; //!< Most obese asteroid possible
121            int minSize; //!< Most meagre asteroid possible
122
123            float radius0; //!< Inner radius
124            float radius1; //!< Outer radius
125
126            bool foggy; //!< Whether there's fog arount the asteroids
127            float fogDensity; 
128
129            float tiltAt; //!< Orientation: Angle where it gets elevated/lowered the most
130            float tiltBy; //!< angle at z-axis
131
132        private:
133            void registerVariables();
134           
135            virtual void create();
136
137    }; // tolua_export
138} // tolua_export
139
140#endif /* _SpicedAsteroidBelt_H__ */
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