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source: code/branches/Presentation_HS17_merge/src/modules/asteroidmining/SpicedAsteroidField.h @ 11730

Last change on this file since 11730 was 11667, checked in by remartin, 7 years ago

Added tilting for the spicedAsteroidBelt. Finished commenting, polish up. Done.

File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *
26 */
27
28/**
29
30    @file
31    @author remartin
32    @brief Asteroid field with lots of parameters. Derived from asteroidField.lua
33
34    Generates a bunch of asteroids that may contain some stuff.
35    It is required to wait until all XML-arguments are set. That's why the actual
36    generation happens when tick() gets called for the first time.
37   
38*/
39
40#ifndef _SpicedAsteroidField_H__
41#define _SpicedAsteroidField_H__
42
43#include "OrxonoxPrereqs.h"
44
45#include <string>
46#include <vector>
47
48#include "worldentities/ControllableEntity.h"
49#include "../../orxonox/worldentities/pawns/Pawn.h"
50
51namespace orxonox // tolua_export
52{
53
54    // tolua_export
55    class _OrxonoxExport SpicedAsteroidField : public Pawn // need pawn to get tick for clean argument passing
56    { // tolua_export
57
58        public:
59            SpicedAsteroidField(Context* context);// This constructor is for XML access only!
60            SpicedAsteroidField(Context* c, Vector3 p, int minS, int maxS, int w, int count, bool f, float mD, float fD); 
61
62            virtual ~SpicedAsteroidField();
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
64            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
65            virtual void tick(float dt) override;
66
67
68            inline void setCount(float s){this->count = s;}
69            inline float getCount(){return this->count;}
70
71            inline void setMineralDensity(float d){this->mDensity = d;}
72            inline float getMineralDensity(){return this->mDensity;}
73
74            inline void setPosition(Vector3 v){this->position = v;}
75            inline Vector3 getPosition(){return this->position;}
76
77            inline void setMaxSize(int i){this->maxSize = i;}
78            inline int getMaxSize(){return this->maxSize;}
79
80            inline void setMinSize(int i){this->minSize = i;}
81            inline int getMinSize(){return this->minSize;}
82
83            inline void setRadius(float r){this->radius = r;}
84            inline int getRadius(){return this->radius;}
85
86            inline void setFog(bool f){this->foggy = f;}
87            inline bool isFoggy(){return this->foggy;}
88
89            inline void setFogDensity(float fd){this->fogDensity = fd;}
90            inline float getFogDensity(){return this->fogDensity;}
91
92        protected:
93
94            Context* context;
95
96            float count; //!< Number of asteroids generated
97            float mDensity; //!< Mineral density, between 0 and 1;
98
99            Vector3 position; //!< The center
100           
101            int maxSize; //!< Upper bound to asteroid size
102            int minSize; //!< Lower bound to asteroid size
103
104            float radius; //!< Asteroids can appear within a sphere.
105            bool foggy; //!< Whether there's fog
106            float fogDensity; 
107
108
109        private:
110            void registerVariables();
111
112            virtual void create();
113
114
115    }; // tolua_export
116} // tolua_export
117
118#endif /* _SpicedAsteroidField_H__ */
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