[11593] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11660] | 23 | * Viviane Yang |
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[11593] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Asteroids2DCenterPoint.cc |
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| 31 | @brief Implementation of the Asteroids2DCenterPoint class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Asteroids2DCenterPoint.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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[11608] | 37 | #include "core/XMLPort.h" |
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[11593] | 38 | |
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| 39 | #include "Asteroids2D.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterClass(Asteroids2DCenterPoint); |
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| 44 | |
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| 45 | Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context) |
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| 46 | { |
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| 47 | RegisterObject(Asteroids2DCenterPoint); |
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| 48 | |
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| 49 | this->checkGametype(); |
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[11613] | 50 | this->width_ = 1043; |
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| 51 | this->height_ = 646; |
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[11593] | 52 | } |
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[11669] | 53 | |
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| 54 | |
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[11608] | 55 | /** |
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| 56 | @brief |
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| 57 | Method to create a Asteroids2DCenterpoint through XML. |
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[11660] | 58 | Set dimension of the field with "width_, height_" |
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[11608] | 59 | */ |
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| 60 | void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 61 | { |
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| 62 | SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode); |
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[11593] | 63 | |
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[11608] | 64 | XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); |
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| 65 | } |
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[11660] | 66 | |
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| 67 | |
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[11593] | 68 | void Asteroids2DCenterPoint::checkGametype() |
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| 69 | { |
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| 70 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D))) |
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| 71 | { |
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| 72 | Asteroids2D* Asteroids2DGametype = orxonox_cast<Asteroids2D*>(this->getGametype()); |
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| 73 | Asteroids2DGametype->setCenterpoint(this); |
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| 74 | } |
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| 75 | } |
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| 76 | } |
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