[11593] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11660] | 23 | * Viviane Yang |
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[11593] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Asteroids2DCenterPoint.h |
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| 31 | @brief Declaration of the Asteroids2DCenterPoint class. |
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| 32 | @ingroup Asteroids2D |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Asteroids2DCenterPoint_H__ |
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| 36 | #define _Asteroids2DCenterPoint_H__ |
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| 37 | |
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| 38 | #include "asteroids2D/Asteroids2DPrereqs.h" |
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| 39 | |
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| 40 | #include "worldentities/StaticEntity.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | class _Asteroids2DExport Asteroids2DCenterPoint : public StaticEntity |
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| 45 | { |
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| 46 | public: |
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| 47 | Asteroids2DCenterPoint(Context* context); //checks whether the gametype is actually Asteroids2D. |
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[11608] | 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a PongCenterpoint through XML. |
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| 49 | /** |
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| 50 | @brief Set the dimensions of the playing field. |
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| 51 | @param dimension A vector with the width of the playing field as first component and the height as second. |
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| 52 | */ |
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| 53 | void setFieldDimension(const Vector2& dimension) |
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| 54 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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| 55 | /** |
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| 56 | @brief Get the dimensions of the playing field. |
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| 57 | @return Returns a vector with the width of the playing field as first component and the height as second. |
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| 58 | */ |
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| 59 | Vector2 getFieldDimension() const |
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| 60 | { return Vector2(this->width_, this->height_); } |
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[11593] | 61 | |
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| 62 | private: |
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[11660] | 63 | void checkGametype(); //checks whether the gametype actually is Asteroids2D |
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[11608] | 64 | float width_, height_; |
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[11593] | 65 | |
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| 66 | }; |
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| 67 | } |
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| 68 | |
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| 69 | #endif /* _Asteroids2DCenterPoint_H__ */ |
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