[11645] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[11669] | 23 | * Viviane Yang |
---|
[11645] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file Asteroids2DWeapon.h |
---|
| 31 | @brief Definition of the Asteroids2DWeapon class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _Asteroids2DWeapon_H__ |
---|
| 35 | #define _Asteroids2DWeapon_H__ |
---|
| 36 | |
---|
| 37 | #include "asteroids2D/Asteroids2DPrereqs.h" |
---|
| 38 | |
---|
| 39 | #include "weapons/WeaponsPrereqs.h" |
---|
| 40 | #include "weapons/weaponmodes/HsW01.h" |
---|
| 41 | |
---|
| 42 | namespace orxonox |
---|
| 43 | { |
---|
| 44 | class _Asteroids2DExport Asteroids2DWeapon : public HsW01 |
---|
| 45 | { |
---|
| 46 | public: |
---|
| 47 | Asteroids2DWeapon(Context* context); |
---|
| 48 | virtual ~Asteroids2DWeapon(); |
---|
[11660] | 49 | |
---|
[11645] | 50 | protected: |
---|
[11669] | 51 | virtual void shot() override; //2D movement |
---|
[11645] | 52 | WeakPtr<Projectile> projectile; |
---|
| 53 | }; |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | #endif /* _Asteroids2DWeapon_H__ */ |
---|