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source: code/branches/Presentation_HS17_merge/src/modules/superorxobros/SOBGumbaBoss.h @ 11769

Last change on this file since 11769 was 11766, checked in by landauf, 7 years ago

merged SOBv2_HS17

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Noah Zarro
24 *      Theo von Arx
25 *   Co-authors:
26 *     
27 *
28 */
29
30/**
31    @file SOBGumbaBoss.h
32    @brief Declaration of the SOBGumbaBoss class. GumbaBosss are the enemie mushrooms - pretty sure it's written Goomba but, naaah
33    @ingroup SOB
34*/
35
36#ifndef _SOBGumbaBoss_H__
37#define _SOBGumbaBoss_H__
38
39#include "superorxobros/SOBPrereqs.h"
40#include "worldentities/MovableEntity.h"
41
42
43namespace orxonox
44{
45    class _SOBExport SOBGumbaBoss : public SOBGumba
46    {
47        public:
48            SOBGumbaBoss(Context* context);
49            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
50            virtual void tick(float dt) override;
51
52            void spawnGumba();
53
54
55        protected:
56            float gumbaTime_;
57            float gumbaMaxTime_;
58            float jumpTimeMax_;
59            float jumpTime_;
60            int maxGumbas_;
61
62
63
64           
65    };
66}
67
68#endif /* _SOBGumbaBoss_H__ */
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