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source: code/branches/Presentation_HS17_merge/src/modules/weapons/projectiles/GravityBomb.h @ 11735

Last change on this file since 11735 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 * GravityBomb.h
3 *
4 *  Created on: Mar 19, 2015
5 *      Author: meggiman
6 */
7
8#ifndef GravityBOMB_H_
9#define GravityBOMB_H_
10
11#include "weapons/WeaponsPrereqs.h"
12
13#include "tools/Timer.h"
14
15#include "graphics/ParticleSpawner.h"
16#include "interfaces/RadarViewable.h"
17#include "objects/ForceField.h"
18#include "BasicProjectile.h"
19#include "worldentities/MovableEntity.h"
20#include "core/CoreIncludes.h"
21#include "objects/collisionshapes/SphereCollisionShape.h"
22#include "worldentities/WorldEntity.h"
23#include "GravityBombField.h"
24#include "sound/WorldSound.h"
25
26namespace orxonox
27{
28    /**
29     * @class   GravityBomb
30     *
31     * @brief   This class implements how long the bomb flies before it places the GravityField at it's last possition.
32     *          The field will be created either because the timelimit of the bomb expired or it hit something. After creation of the field,
33     *          the projectile (this object) is destroyed.
34     *
35     * @author  Manuel Eggimann
36     * @date    23.05.2015
37     */
38    class _WeaponsExport GravityBomb : public BasicProjectile , public MovableEntity, public RadarViewable
39    {
40        public:
41            GravityBomb(Context* context);
42            virtual ~GravityBomb();
43            virtual void tick(float dt) override;
44
45            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
46            void detonate();
47        private:
48        static const float LIFETIME;
49
50        bool hasCollided_;
51        float timeToLife_; //Time the bomb flies before it explodes.
52        WorldSound* bombSound_;
53    };
54}
55#endif /* GravityBOMB_H_ */
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