1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AmbientSound.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/GameMode.h" |
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33 | #include "core/Resource.h" |
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34 | #include "SoundManager.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | RegisterAbstractClass(AmbientSound).inheritsFrom<BaseSound>().inheritsFrom<MoodListener>(); |
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39 | |
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40 | AmbientSound::AmbientSound() |
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41 | : bPlayOnLoad_(false) |
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42 | { |
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43 | RegisterObject(AmbientSound); |
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44 | |
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45 | // Ambient sounds always fade in |
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46 | this->setVolume(0.0f); |
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47 | } |
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48 | |
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49 | void AmbientSound::preDestroy() |
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50 | { |
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51 | if (GameMode::playsSound()) |
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52 | { |
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53 | // Smoothly fade out by keeping a StrongPtr |
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54 | SoundManager::getInstance().unregisterAmbientSound(this); |
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55 | } |
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56 | } |
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57 | |
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58 | void AmbientSound::play() |
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59 | { |
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60 | if (GameMode::playsSound()) |
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61 | SoundManager::getInstance().registerAmbientSound(this); |
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62 | } |
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63 | |
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64 | bool AmbientSound::stop() |
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65 | { |
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66 | if (GameMode::playsSound()) |
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67 | SoundManager::getInstance().unregisterAmbientSound(this); |
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68 | return false; // sound source not (yet) destroyed - return false |
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69 | } |
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70 | |
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71 | void AmbientSound::pause() |
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72 | { |
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73 | if (GameMode::playsSound()) |
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74 | SoundManager::getInstance().pauseAmbientSound(this); |
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75 | } |
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76 | |
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77 | float AmbientSound::getRealVolume() |
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78 | { |
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79 | assert(GameMode::playsSound()); |
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80 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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81 | } |
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82 | |
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83 | bool AmbientSound::setAmbientSource(const std::string& source) |
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84 | { |
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85 | this->ambientSource_ = source; |
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86 | return(this->moodChanged(MoodManager::getInstance().getMood())); |
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87 | } |
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88 | |
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89 | bool AmbientSound::moodChanged(const std::string& mood) |
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90 | { |
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91 | if (GameMode::playsSound()) |
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92 | { |
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93 | const std::string& path = "ambient/" + mood + '/' + this->ambientSource_; |
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94 | std::shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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95 | if (fileInfo != nullptr) |
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96 | { |
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97 | orxout(user_info) << "Loading ambient sound " << path << "..." << endl; // TODO: make this output internal if we implement sound streaming |
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98 | this->setSource(path); |
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99 | |
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100 | // all went fine |
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101 | return true; |
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102 | } |
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103 | else |
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104 | { |
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105 | orxout(internal_warning, context::sound) << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << endl; |
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106 | |
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107 | // everything went southways |
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108 | return false; |
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109 | } |
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110 | } |
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111 | return false; |
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112 | } |
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113 | |
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114 | void AmbientSound::setPlayOnLoad(bool val) |
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115 | { |
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116 | this->bPlayOnLoad_ = val; |
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117 | if (val) |
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118 | this->play(); |
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119 | } |
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120 | } |
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