1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Authors: |
---|
23 | * Martin Polak |
---|
24 | * Fabian 'x3n' Landau |
---|
25 | * Co-authors: |
---|
26 | * Fabien Vultier |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _Munition_H__ |
---|
31 | #define _Munition_H__ |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | |
---|
35 | #include <map> |
---|
36 | #include "core/BaseObject.h" |
---|
37 | #include "tools/Timer.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | enum class MunitionDeployment |
---|
42 | { |
---|
43 | Separate, // Every comsuming weapon mode has its own magazine. It is possible that one weapon mode is out of ammo while another still has some. |
---|
44 | Share, // All comsuming weapon modes take their munition from the same magazine. If this magazine is empty a new one is loaded. |
---|
45 | Stack // There is only one magazine where all the munition is stored. Use this deployment mode for heavy weapons loke rockets, bombs, ... |
---|
46 | }; |
---|
47 | |
---|
48 | class _OrxonoxExport Munition : public BaseObject |
---|
49 | { |
---|
50 | struct Magazine |
---|
51 | { |
---|
52 | public: |
---|
53 | Magazine(Munition* munition, bool bUseReloadTime = true); |
---|
54 | virtual ~Magazine() {} |
---|
55 | |
---|
56 | unsigned int munition_; |
---|
57 | Timer loadTimer_; |
---|
58 | bool bLoaded_; |
---|
59 | |
---|
60 | private: |
---|
61 | void loaded(Munition* munition); |
---|
62 | }; |
---|
63 | |
---|
64 | public: |
---|
65 | Munition(Context* context); |
---|
66 | virtual ~Munition(); |
---|
67 | |
---|
68 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
69 | |
---|
70 | unsigned int getNumMunition(WeaponMode* user) const; |
---|
71 | unsigned int getNumMunitionInCurrentMagazine(WeaponMode* user) const; |
---|
72 | unsigned int getNumMagazines() const; |
---|
73 | |
---|
74 | unsigned int getMaxMunition() const; |
---|
75 | inline unsigned int getMaxMagazines() const |
---|
76 | { return this->maxMagazines_; } |
---|
77 | inline unsigned int getMaxMunitionPerMagazine() const |
---|
78 | { return this->maxMunitionPerMagazine_; } |
---|
79 | inline MunitionDeployment getMunitionDeployment() const |
---|
80 | { return deployment_; } |
---|
81 | |
---|
82 | |
---|
83 | bool canTakeMunition(unsigned int amount, WeaponMode* user) const; |
---|
84 | bool takeMunition(unsigned int amount, WeaponMode* user); |
---|
85 | |
---|
86 | bool canReload() const; |
---|
87 | bool needReload(WeaponMode* user) const; |
---|
88 | bool reload(WeaponMode* user, bool bUseReloadTime = true); |
---|
89 | inline float getReloadTime() const |
---|
90 | { return this->reloadTime_; } |
---|
91 | |
---|
92 | bool canAddMunition(unsigned int amount) const; |
---|
93 | bool addMunition(unsigned int amount); |
---|
94 | |
---|
95 | bool canAddMagazines(unsigned int amount) const; |
---|
96 | /** |
---|
97 | @brief Try to add magazines. |
---|
98 | @param amount The amount of magazines tried to add. |
---|
99 | @return The amount of magazines sucessfully added. |
---|
100 | */ |
---|
101 | unsigned int addMagazines(unsigned int amount); |
---|
102 | |
---|
103 | bool canRemoveMagazines(unsigned int amount) const; |
---|
104 | bool removeMagazines(unsigned int amount); |
---|
105 | |
---|
106 | bool dropMagazine(WeaponMode* user); |
---|
107 | |
---|
108 | protected: |
---|
109 | unsigned int maxMunitionPerMagazine_; |
---|
110 | unsigned int maxMagazines_; |
---|
111 | unsigned int unassignedMagazines_; // Number of magazines that are not assigned to a weapon mode. These are alway treated as full. |
---|
112 | std::map<WeaponMode*, Magazine*> assignedMagazines_; // Maps weapon modes to magazines that are currently used. |
---|
113 | |
---|
114 | MunitionDeployment deployment_; // Defines the behaviour how munition and magazines are distributed to the consuming weapon modes. |
---|
115 | |
---|
116 | bool bAllowMunitionRefilling_; |
---|
117 | bool bAllowMultiMunitionRemovementUnderflow_; |
---|
118 | |
---|
119 | float reloadTime_; // The time needed to replace a magazine by a new one. |
---|
120 | WeaponMode* lastFilledWeaponMode_; // Pointer to the weapon mode that got the last munition during the last call of addMunition. |
---|
121 | |
---|
122 | private: |
---|
123 | Magazine* getMagazine(WeaponMode* user) const; |
---|
124 | inline void setMaxMagazines(unsigned int maxMagazines) |
---|
125 | { this->maxMagazines_ = maxMagazines; } |
---|
126 | inline void setMaxMunitionPerMagazine(unsigned int maxMunitionPerMagazine) |
---|
127 | { this->maxMunitionPerMagazine_ = maxMunitionPerMagazine; } |
---|
128 | void setNumMagazines(unsigned int numMagazines); |
---|
129 | }; |
---|
130 | } |
---|
131 | |
---|
132 | #endif /* _Munition_H__ */ |
---|