1 | <LevelInfo |
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2 | name = "ProtectBoss" |
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3 | description = "Protect a disabled cargo ship!" |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("templates/HeavyCruiser.oxt") |
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13 | ?> |
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14 | |
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15 | <?lua |
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16 | include("templates/spaceshipEscort.oxt") |
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17 | include("templates/spaceshipAssff.oxt") |
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18 | include("templates/endurancetest_template.oxt") |
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19 | ?> |
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20 | |
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21 | <Level gametype="Mission"> |
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22 | <templates> |
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23 | <Template link=lodtemplate_default /> |
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24 | </templates> |
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25 | <?lua include("includes/notifications.oxi") ?> |
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26 | |
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27 | <NotificationQueueCEGUI |
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28 | name="narrative" |
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29 | targets="simpleNotification" |
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30 | size=3 |
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31 | displayTime=7 |
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32 | position="0.2, 0, 0.1, 0" |
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33 | fontSize="16" |
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34 | fontColor="0.3, 1, 0.2, 0.8" |
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35 | alignment="HorzCentred" |
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36 | displaySize="0.6, 0, 0, 0" |
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37 | /> |
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38 | |
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39 | <Scene |
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40 | ambientlight = "0.8, 0.8, 0.8" |
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41 | skybox = "Orxonox/Starbox" |
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42 | > |
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43 | |
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44 | <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> |
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45 | |
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46 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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47 | <EventMultiTrigger name=spawntrigger> |
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48 | <events> |
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49 | <trigger> |
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50 | <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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51 | </trigger> |
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52 | </events> |
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53 | </EventMultiTrigger> |
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54 | |
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55 | <!-- Cargo ship / target --> |
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56 | <!--MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="100" position="0,0,-2500" rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" radarname="Target"> |
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57 | <attached> |
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58 | <Model scale="<?lua print(math.random(20,70)) ?>" mesh="Transporterspaceship.mesh" shadow=false/> |
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59 | </attached> |
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60 | </MovableEntity--> |
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61 | |
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62 | <SpaceShip |
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63 | team = 0 |
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64 | position = "0,0,-2500" |
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65 | mass = 10000 |
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66 | health = 100000 initialhealth=100000 maxhealth="100000" |
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67 | rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" |
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68 | name = "target" |
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69 | radarname = "Target" > |
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70 | <attached> |
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71 | <Model mesh="Transporterspaceship.mesh" mass=10000 position="0,0,0" scale=50 /> |
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72 | </attached> |
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73 | <collisionShapes> |
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74 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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75 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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76 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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77 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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78 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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79 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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80 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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81 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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82 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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83 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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84 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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85 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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86 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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87 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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88 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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89 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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90 | </collisionShapes> |
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91 | </SpaceShip> |
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92 | |
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93 | <!-- create asteroids --> |
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94 | <?lua |
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95 | for count = 1, 100, 1 do |
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96 | x = math.random(-1000, 1000) |
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97 | y = math.random(-1000, 1000) |
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98 | z = 125 * count + math.random(-250, 250) |
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99 | print("<Pawn health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" collisionType=dynamic mass=100 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=4 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>") |
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100 | end |
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101 | ?> |
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102 | |
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103 | <QuestEffectBeacon times=1> |
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104 | <effects> |
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105 | <AddQuest questId="ProtectBoss.AsteroidField" /> |
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106 | </effects> |
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107 | <events> |
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108 | <execute> |
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109 | <EventListener event=spawntrigger /> |
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110 | </execute> |
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111 | </events> |
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112 | </QuestEffectBeacon> |
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113 | |
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114 | <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> |
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115 | <events> |
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116 | <trigger> |
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117 | <EventListener event=spawntrigger /> |
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118 | </trigger> |
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119 | </events> |
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120 | </SimpleNotification> |
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121 | |
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122 | <LocalQuest id="ProtectBoss.AsteroidField"> |
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123 | <QuestDescription title="Asteroid Field" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> |
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124 | <!--complete-effects> |
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125 | <AddQuest questId="missionOne.navigation" /> |
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126 | </complete-effects--> |
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127 | </LocalQuest> |
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128 | |
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129 | </Scene> |
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130 | </Level> |
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131 | |
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