1 | <LevelInfo |
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2 | name = "ProtectBoss" |
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3 | description = "Protect a disabled cargo ship!" |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | include("templates/HeavyCruiser.oxt") |
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13 | include("HUDPickupTemplate.oxo") |
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14 | include("templates/pickupRepresentationTemplates.oxt") |
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15 | include("includes/pickups.oxi") |
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16 | ?> |
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17 | |
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18 | <?lua |
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19 | include("templates/spaceshipEscort.oxt") |
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20 | include("templates/spaceshipAssff.oxt") |
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21 | include("templates/endurancetest_template.oxt") |
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22 | include("templates/spaceshipPirate.oxt") |
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23 | ?> |
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24 | |
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25 | <Level gametype="Mission"> |
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26 | <templates> |
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27 | <Template link=lodtemplate_default /> |
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28 | </templates> |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <NotificationQueueCEGUI |
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32 | name="narrative" |
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33 | targets="simpleNotification" |
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34 | size=3 |
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35 | displayTime=7 |
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36 | position="0.2, 0, 0.1, 0" |
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37 | fontSize="16" |
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38 | fontColor="0.3, 1, 0.2, 0.8" |
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39 | alignment="HorzCentred" |
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40 | displaySize="0.6, 0, 0, 0" |
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41 | /> |
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42 | |
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43 | <Scene |
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44 | ambientlight = "0.8, 0.8, 0.8" |
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45 | skybox = "Orxonox/Starbox" |
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46 | > |
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47 | |
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48 | <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> |
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49 | |
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50 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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51 | |
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52 | <EventMultiTrigger name=spawntrigger> |
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53 | <events> |
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54 | <trigger> |
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55 | <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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56 | </trigger> |
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57 | </events> |
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58 | </EventMultiTrigger> |
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59 | |
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60 | <Pawn |
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61 | team = 0 |
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62 | collisionType = kinematic |
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63 | enablecollisiondamage=true |
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64 | collisiondamage = 10 |
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65 | position = "0,0,-2500" |
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66 | mass = 100000 |
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67 | health = 1000 initialhealth=1000 maxhealth="1000" |
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68 | direction = "1,0,0" |
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69 | rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" |
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70 | vulnerable=true |
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71 | name = "CargoShip" |
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72 | radarname = "Cargo Ship" > |
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73 | <attached> |
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74 | <DistanceTriggerBeacon name="CargoShip" /> |
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75 | <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 /> |
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76 | </attached> |
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77 | <collisionShapes> |
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78 | <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge , dicke , breite --> |
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79 | <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" /> |
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80 | <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> |
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81 | </collisionShapes> |
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82 | <explosion> |
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83 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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84 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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85 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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86 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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87 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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88 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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89 | |
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90 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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91 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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92 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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93 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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94 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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95 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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96 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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97 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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98 | <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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99 | <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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100 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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101 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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102 | |
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103 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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104 | <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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105 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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106 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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107 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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108 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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109 | </explosion> |
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110 | </Pawn> |
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111 | |
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112 | <!-- triggers when first quest is completed --> |
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113 | <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> |
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114 | |
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115 | <!-- triggers when first pirate wave is defeated --> |
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116 | <Trigger name="firstPirateWaveKilled" mode="and"> |
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117 | <EventTrigger activations="1" stayactive="true" > |
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118 | <events> |
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119 | <trigger> |
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120 | <EventListener event="p1" /> |
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121 | </trigger> |
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122 | </events> |
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123 | </EventTrigger> |
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124 | <EventTrigger activations="1" stayactive="true" > |
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125 | <events> |
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126 | <trigger> |
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127 | <EventListener event="p2" /> |
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128 | </trigger> |
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129 | </events> |
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130 | </EventTrigger> |
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131 | <EventTrigger activations="1" stayactive="true" > |
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132 | <events> |
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133 | <trigger> |
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134 | <EventListener event="p3" /> |
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135 | </trigger> |
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136 | </events> |
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137 | </EventTrigger> |
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138 | </Trigger> |
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139 | |
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140 | <!-- create asteroids --> |
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141 | <?lua |
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142 | function asteroidMesh() |
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143 | x = math.random(8) |
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144 | if x < 7 then |
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145 | return "ast" .. x .. ".mesh" |
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146 | elseif x == 7 then |
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147 | return "asteroid_ice.mesh" |
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148 | else |
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149 | return "asteroid_UV.mesh" |
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150 | end |
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151 | end |
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152 | |
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153 | for count = 1, 30, 1 do |
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154 | x = math.random(-1000, 1000) |
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155 | y = math.random(-1000, 1000) |
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156 | z = 125 * count + math.random(-250, 250) |
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157 | vmax = 7 |
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158 | rx = math.random(-vmax, vmax) |
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159 | ry = math.random(-vmax, vmax) |
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160 | rz = math.random(-vmax, vmax) |
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161 | vx = math.random(-vmax, vmax) |
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162 | vy = math.random(-vmax, vmax) |
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163 | vz = math.random(-vmax, vmax) |
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164 | rr = math.random() * 10 |
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165 | print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>") |
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166 | end |
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167 | |
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168 | for count = 1, 20, 1 do |
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169 | x = math.random(-1000, 1000) |
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170 | y = math.random(-1000, 1000) |
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171 | z = 125 * count + math.random(-250, 250) |
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172 | typenum = math.random(7) |
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173 | type = "" |
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174 | if typenum == 1 then |
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175 | type = "smallmunition" |
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176 | elseif typenum == 2 then |
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177 | type = "mediummunition" |
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178 | elseif typenum == 3 then |
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179 | type = "hugemunition" |
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180 | elseif typenum == 4 then |
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181 | type = "smallhealth" |
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182 | elseif typenum == 5 then |
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183 | type = "mediumhealth" |
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184 | elseif typenum == 6 then |
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185 | type = "hugehealth" |
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186 | else |
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187 | type = "crazyhealth" |
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188 | end |
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189 | type = type .. "pickup" |
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190 | --[[print("<PickupSpawner pickup=\"" .. "mediumhealth" .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />")]] |
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191 | end |
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192 | ?> |
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193 | |
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194 | <!--PickupSpawner pickup=mediumhealthpickup position="0,0,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="1" /--> |
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195 | <!--PickupSpawner pickup=smallshieldpickup position="-25,-25,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /--> |
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196 | |
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197 | <!-- start first quest --> |
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198 | <QuestEffectBeacon times=1> |
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199 | <effects> |
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200 | <AddQuest questId="ProtectBoss.AsteroidField" /> |
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201 | </effects> |
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202 | <events> |
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203 | <execute> |
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204 | <EventListener event=spawntrigger /> |
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205 | </execute> |
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206 | </events> |
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207 | </QuestEffectBeacon> |
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208 | |
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209 | <!-- start second quest (doesn't work yet) --> |
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210 | <QuestEffectBeacon times=1> |
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211 | <effects> |
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212 | <CompleteQuest questId="ProtectBoss.AsteroidField" /> |
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213 | <!--AddQuest questId="ProtectBoss.PirateAttack" /--> |
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214 | </effects> |
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215 | <events> |
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216 | <execute> |
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217 | <EventListener event=passedAsteroidFieldOne /> |
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218 | </execute> |
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219 | </events> |
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220 | </QuestEffectBeacon> |
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221 | |
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222 | <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> |
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223 | <events> |
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224 | <trigger> |
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225 | <EventListener event=spawntrigger /> |
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226 | </trigger> |
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227 | </events> |
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228 | </SimpleNotification> |
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229 | |
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230 | <LocalQuest id="ProtectBoss.AsteroidField"> |
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231 | <QuestDescription title="Asteroid Field" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> |
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232 | <complete-effects> |
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233 | <AddQuest questId="ProtectBoss.PirateAttack" /> |
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234 | </complete-effects> |
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235 | </LocalQuest> |
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236 | |
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237 | <LocalQuest id="ProtectBoss.PirateAttack"> |
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238 | <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" /> |
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239 | </LocalQuest> |
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240 | |
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241 | <SimpleNotification message="Pirates are attacking!" broadcast="true" > |
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242 | <events> |
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243 | <trigger> |
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244 | <EventListener event="passedAsteroidFieldOne" /> |
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245 | </trigger> |
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246 | </events> |
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247 | </SimpleNotification> |
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248 | |
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249 | <SimpleNotification message="The cargo ship got destroyed!" broadcast=true > |
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250 | <events> |
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251 | <trigger> |
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252 | <EventListener event="CargoShip" /> |
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253 | </trigger> |
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254 | </events> |
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255 | </SimpleNotification> |
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256 | |
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257 | <SimpleNotification message="A second pirate wave is approaching!" broadcast=true > |
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258 | <events> |
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259 | <trigger> |
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260 | <EventListener event="firstPirateWaveKilled" /> |
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261 | </trigger> |
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262 | </events> |
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263 | </SimpleNotification> |
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264 | |
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265 | |
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266 | <!-- A function to put pirates and asteroids to a certain location --> |
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267 | <?lua |
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268 | function placePirate(posX, posY, posZ, name, trigger) |
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269 | print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=40 auxiliaryThrust=15 rotationThrust=10 boostpower=5 boostrate=2 boostCooldownDuration = 20 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") |
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270 | end |
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271 | |
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272 | function placeAsteroid(posX, posY, posZ, vx, vy, vz, trigger) |
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273 | rx = math.random(-vmax, vmax) |
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274 | ry = math.random(-vmax, vmax) |
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275 | rz = math.random(-vmax, vmax) |
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276 | rr = math.random() * 10 |
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277 | print("<Pawn team=1 health=30 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <events> <visibility> <EventListener event=\"" .. trigger .. "\" /> </visibility> </events> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>") |
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278 | end |
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279 | ?> |
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280 | |
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281 | <?lua |
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282 | placeAsteroid(0, 0, -1000, 0, 0, 0, "spawntrigger") |
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283 | placeAsteroid(0, 0, -1100, 0, 0, 0, "spawntrigger") |
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284 | placeAsteroid(0, 0, -1200, 0, 0, 0, "spawntrigger") |
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285 | placeAsteroid(0, 0, -1300, 0, 0, 0, "spawntrigger") |
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286 | placeAsteroid(0, 0, -1400, 0, 0, 0, "spawntrigger") |
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287 | placeAsteroid(0, 0, -1500, 0, 0, 0, "spawntrigger") |
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288 | placePirate(0, 0, 5500, "p1", "spawntrigger") |
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289 | placePirate(0, 0, 6500, "p2", "spawntrigger") |
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290 | placePirate(0, 0, 7500, "p3", "spawntrigger") |
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291 | placePirate(0, 0, 5500, "p11", "firstPirateWaveKilled") |
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292 | placePirate(0, 0, 5600, "p12", "firstPirateWaveKilled") |
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293 | placePirate(0, 0, 5700, "p13", "firstPirateWaveKilled") |
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294 | placePirate(0, 0, 5800, "p14", "firstPirateWaveKilled") |
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295 | placePirate(0, 0, 5900, "p15", "firstPirateWaveKilled") |
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296 | placePirate(0, 0, 6000, "p16", "firstPirateWaveKilled") |
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297 | ?> |
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298 | |
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299 | </Scene> |
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300 | </Level> |
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301 | |
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