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source: code/branches/ProtectBoss_HS17/data/levels/templates/test11.oxt @ 11541

Last change on this file since 11541 was 11357, checked in by patricwi, 8 years ago

big ship merged

File size: 2.5 KB
Line 
1<templates>
2
3   
4    <Template name = endurance>
5
6      <!-- Spaceship parameters -->
7      <SpaceShip
8      hudtemplate            = spaceshiphud
9      camerapositiontemplate = bigshipcameras
10      spawnparticlesource    = "Orxonox/fairytwirl"
11      spawnparticleduration  = 3
12      explosionchunks        = 6
13
14      health            = 100
15      maxhealth         = 200
16      initialhealth     = 100
17
18      shieldhealth        = 100
19      initialshieldhealth = 30
20      maxshieldhealth     = 50
21      shieldabsorption    = 0.8
22      shieldrechargerate  = 1
23      shieldrechargewaittime = 1
24
25      primaryThrust     = 30
26      auxilaryThrust    = 30
27      rotationThrust    = 10
28
29      lift = 1;
30      stallSpeed = 220;
31
32      boostPower            = 30
33      boostPowerRate        = 1.5
34      boostRate             = 4
35      boostCooldownDuration = 10
36
37      shakeFrequency = 15
38      shakeAmplitude = 9
39
40      collisionType     = "dynamic"
41      mass              = 1000
42      linearDamping     = 0.7
43      angularDamping    = 0.9999999
44      >
45
46
47      <!-- Engines of the Spaceship -->
48
49      <engines>
50        <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
51        <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
52      </engines>
53
54      <!-- Testsphere in testlevel -->
55
56      <MovableEntity position ="0, 0, 0"  velocity= "10, 0, 0"  collisionType=dynamic mass=1000 friction=0.01 >
57
58        <!-- use attached for the different spaceship parts and the lights -->
59        <!-- BlinkingBillboard class for blinking lights -->
60        <attached>
61          <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,100,100" />
62        </attached>
63
64        <!-- Collision Shapes -->
65
66        <collisionShapes>
67        <SphereCollisionShape position="0,0,0" radius="100" />
68      </collisionShapes>
69    </MovableEntity>
70
71    <!-- Explosion and Explosionparts -->
72
73    <!-- Cameras and Cameraposition -->
74
75    <!-- Multistateengine definition + engine sounds -->
76
77    <!-- Large coordinate axis -->
78    <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
79
80    <!-- Spawnpoint of the Spaceship -->
81    <SpawnPoint team=0 position = "-100,0,0" lookat="0,0,0" spawnclass=Spaceship pawndesign=spaceshippirate />
82
83    <!-- Planets and forcefields -->
84
85
86    <!-- Blacklight to illuminate surfaces -->
87
88   
89
90    <!-- Egine sound of the Spaceship -->
91    <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
92
93    <!-- World Ambient Sound -->
94
95
96   
97  </Spaceship>
98</Template>
99</templates>
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