1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _DynamicRenderable_H__ |
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30 | #define _DynamicRenderable_H__ |
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31 | |
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32 | #include "tools/ToolsPrereqs.h" |
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33 | |
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34 | #include <OgreSimpleRenderable.h> |
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35 | |
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36 | namespace Ogre |
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37 | { |
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38 | /// Abstract base class providing mechanisms for dynamically growing hardware buffers. |
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39 | class _ToolsExport DynamicRenderable : public SimpleRenderable |
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40 | { |
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41 | public: |
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42 | /// Constructor |
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43 | DynamicRenderable(); |
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44 | /// Virtual destructor |
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45 | virtual ~DynamicRenderable(); |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Initializes the dynamic renderable. |
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50 | @remarks |
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51 | This function should only be called once. It initializes the |
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52 | render operation, and calls the abstract function |
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53 | createVertexDeclaration(). |
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54 | @param operationType |
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55 | The type of render operation to perform. |
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56 | @param useIndices |
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57 | Specifies whether to use indices to determine the vertices to use as input. |
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58 | */ |
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59 | void initialize(RenderOperation::OperationType operationType, |
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60 | bool useIndices); |
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61 | |
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62 | /// Implementation of SimpleRenderable |
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63 | virtual Real getBoundingRadius(void) const override; |
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64 | /// Implementation of SimpleRenderable |
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65 | virtual Real getSquaredViewDepth(const Camera* cam) const override; |
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66 | |
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67 | protected: |
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68 | /// Maximum capacity of the currently allocated vertex buffer. |
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69 | size_t mVertexBufferCapacity; |
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70 | /// Maximum capacity of the currently allocated index buffer. |
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71 | size_t mIndexBufferCapacity; |
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72 | |
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73 | /** |
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74 | @brief |
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75 | Creates the vertex declaration. |
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76 | @remarks |
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77 | Override and set mRenderOp.vertexData->vertexDeclaration here. |
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78 | mRenderOp.vertexData will be created for you before this method |
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79 | is called. |
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80 | */ |
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81 | virtual void createVertexDeclaration() = 0; |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Prepares the hardware buffers for the requested vertex and index counts. |
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86 | @remarks |
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87 | This function must be called before locking the buffers in |
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88 | fillHardwareBuffers(). It guarantees that the hardware buffers |
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89 | are large enough to hold at least the requested number of |
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90 | vertices and indices (if using indices). The buffers are |
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91 | possibly reallocated to achieve this. |
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92 | @par |
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93 | The vertex and index count in the render operation are set to |
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94 | the values of vertexCount and indexCount respectively. |
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95 | @param vertexCount |
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96 | The number of vertices the buffer must hold. |
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97 | @param indexCount |
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98 | The number of indices the buffer must hold. This |
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99 | parameter is ignored if not using indices. |
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100 | */ |
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101 | void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); |
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102 | |
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103 | /** |
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104 | @brief |
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105 | Fills the hardware vertex and index buffers with data. |
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106 | @remarks |
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107 | This function must call prepareHardwareBuffers() before locking |
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108 | the buffers to ensure the they are large enough for the data to |
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109 | be written. Afterwards the vertex and index buffers (if using |
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110 | indices) can be locked, and data can be written to them. |
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111 | */ |
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112 | virtual void fillHardwareBuffers() = 0; |
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113 | }; |
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114 | } |
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115 | |
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116 | #endif /* _DynamicRenderable_H__ */ |
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