1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Shared library macros, enums, constants and forward declarations for the weapons module |
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33 | */ |
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34 | |
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35 | #ifndef _WeaponsPrereqs_H__ |
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36 | #define _WeaponsPrereqs_H__ |
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37 | |
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38 | #include "OrxonoxConfig.h" |
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39 | #include "OrxonoxPrereqs.h" |
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40 | |
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41 | //----------------------------------------------------------------------- |
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42 | // Shared library settings |
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43 | //----------------------------------------------------------------------- |
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44 | |
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45 | #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(WEAPONS_STATIC_BUILD) |
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46 | # ifdef WEAPONS_SHARED_BUILD |
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47 | # define _WeaponsExport __declspec(dllexport) |
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48 | # else |
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49 | # if defined( __MINGW32__ ) |
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50 | # define _WeaponsExport |
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51 | # else |
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52 | # define _WeaponsExport __declspec(dllimport) |
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53 | # endif |
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54 | # endif |
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55 | # define _WeaponsPrivate |
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56 | #elif defined (ORXONOX_GCC_VISIBILITY) |
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57 | # define _WeaponsExport __attribute__ ((visibility("default"))) |
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58 | # define _WeaponsPrivate __attribute__ ((visibility("hidden"))) |
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59 | #else |
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60 | # define _WeaponsExport |
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61 | # define _WeaponsPrivate |
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62 | #endif |
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63 | |
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64 | //----------------------------------------------------------------------- |
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65 | // Forward declarations |
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66 | //----------------------------------------------------------------------- |
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67 | |
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68 | namespace orxonox |
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69 | { |
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70 | class MuzzleFlash; |
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71 | class IceGunFreezer; |
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72 | class RocketController; |
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73 | |
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74 | // munitions |
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75 | class FusionMunition; |
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76 | class LaserMunition; |
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77 | class RocketMunition; |
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78 | class GravityBombMuntion; |
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79 | class IceMunition; |
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80 | class LightningMunition; |
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81 | class SplitMunition; |
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82 | |
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83 | // projectiles |
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84 | class BillboardProjectile; |
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85 | class LightningGunProjectile; |
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86 | class ParticleProjectile; |
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87 | class IceProjectile; |
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88 | class SplitProjectile; |
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89 | class Projectile; |
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90 | class BasicProjectile; |
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91 | class Rocket; |
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92 | class RocketOld; |
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93 | class SimpleRocket; |
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94 | class GravityBomb; |
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95 | |
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96 | // weaponmodes |
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97 | class EnergyDrink; |
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98 | class FusionFire; |
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99 | class HsW01; |
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100 | class IceGun; |
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101 | class SplitGun; |
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102 | class LaserFire; |
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103 | class LightningGun; |
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104 | class MineGun; |
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105 | class RocketFire; |
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106 | class RocketFireOld; |
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107 | class SimpleRocketFire; |
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108 | class GravityBombFire; |
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109 | } |
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110 | |
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111 | #endif /* _WeaponsPrereqs_H__ */ |
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