1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Jannis Holzer |
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24 | * Fabien Vultier |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file MineProjectile.h |
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32 | @brief Definition of the MineProjectile class. |
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33 | */ |
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34 | |
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35 | #ifndef _MineProjectile_H__ |
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36 | #define _MineProjectile_H__ |
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37 | |
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38 | #include "weapons/WeaponsPrereqs.h" |
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39 | #include "tools/Timer.h" |
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40 | #include "worldentities/MovableEntity.h" |
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41 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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42 | #include "objects/triggers/DistanceTrigger.h" |
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43 | #include "BasicProjectile.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | TODO |
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51 | @ingroup WeaponsProjectiles |
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52 | */ |
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53 | class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile |
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54 | { |
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55 | public: |
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56 | MineProjectile(Context* context); |
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57 | virtual ~MineProjectile(); |
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58 | |
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59 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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60 | |
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61 | void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); |
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62 | void setTimeUntilActivation(float timeUntilActivation); |
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63 | protected: |
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64 | static const float triggerRadius_; |
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65 | static const float damageRadius_; |
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66 | static const float collisionShapeRadius_; |
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67 | private: |
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68 | bool bAllowExplosion_; // The mine can only explode if it is active |
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69 | float maxTimeUntilExplosion_; |
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70 | float timeUntilActivation_; |
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71 | Timer activationTimer_; |
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72 | Timer explodeTimer_; |
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73 | Model* modelCore_; |
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74 | Model* modelRing1_; |
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75 | Model* modelRing2_; |
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76 | Model* modelRing3_; |
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77 | Model* modelRing4_; |
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78 | MovableEntity* rings1_; |
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79 | MovableEntity* rings2_; |
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80 | MovableEntity* core_; |
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81 | ParticleEmitter* emitter_; |
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82 | |
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83 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. |
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84 | WeakPtr<DistanceTrigger> distanceTrigger_; |
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85 | |
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86 | void destructionEffect(); |
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87 | void allowExplosion(); |
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88 | void explode(); |
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89 | }; |
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90 | } |
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91 | |
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92 | #endif /* _MineProjectile_H__ */ |
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