1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * simonmie |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Rocket.h |
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31 | @brief Implementation of the Rocket class. |
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32 | */ |
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33 | |
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34 | #include "Rocket.h" |
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35 | |
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36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/XMLPort.h" |
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40 | |
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41 | #include "Scene.h" |
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42 | #include "controllers/Controller.h" |
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43 | #include "graphics/Model.h" |
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44 | #include "graphics/ParticleSpawner.h" |
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45 | #include "infos/PlayerInfo.h" |
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46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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47 | #include "sound/WorldSound.h" |
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48 | #include "worldentities/CameraPosition.h" |
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49 | #include "worldentities/pawns/Pawn.h" |
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50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | RegisterClass(Rocket); |
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55 | |
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56 | /** |
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57 | @brief |
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58 | Constructor. Registers the object and initializes some default values. |
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59 | */ |
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60 | Rocket::Rocket(Context* context) |
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61 | : ControllableEntity(context) |
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62 | , BasicProjectile() |
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63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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64 | { |
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65 | RegisterObject(Rocket);// Register the Rocket class to the core |
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66 | |
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67 | this->localAngularVelocity_ = 0; |
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68 | this->lifetime_ = 20.0f; |
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69 | |
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70 | if (GameMode::isMaster()) |
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71 | { |
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72 | this->setCollisionType(WorldEntity::CollisionType::Kinematic); |
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73 | this->setVelocity(0,0,-100); |
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74 | |
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75 | // Create rocket model |
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76 | Model* model = new Model(this->getContext()); |
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77 | model->setMeshSource("rocket.mesh"); |
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78 | model->scale(1.0f); |
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79 | this->attach(model); |
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80 | |
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81 | // Add effects. |
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82 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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83 | this->attach(fire); |
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84 | fire->setOrientation(this->getOrientation()); |
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85 | fire->setSource("Orxonox/rocketfire"); |
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86 | |
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87 | // Add Particle Universe Effects |
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88 | //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); |
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89 | //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); |
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90 | //this->attachOgreObject(pSys1); |
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91 | |
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92 | this->enableCollisionCallback(); |
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93 | this->setCollisionResponse(false); |
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94 | this->setCollisionType(CollisionType::Kinematic); |
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95 | |
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96 | // Add collision shape |
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97 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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98 | collisionShape->setRadius(3); |
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99 | collisionShape->setHeight(500); |
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100 | this->attachCollisionShape(collisionShape); |
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101 | |
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102 | // Add sound |
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103 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); |
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104 | this->defSndWpnEngine_->setLooping(true); |
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105 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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106 | this->defSndWpnEngine_->setVolume(1.0f); |
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107 | this->attach(defSndWpnEngine_); |
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108 | |
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109 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); |
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110 | this->defSndWpnLaunch_->setLooping(false); |
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111 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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112 | this->defSndWpnLaunch_->setVolume(1.0f); |
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113 | this->attach(defSndWpnLaunch_); |
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114 | |
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115 | this->setHudTemplate("rockethud"); |
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116 | } |
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117 | else |
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118 | { |
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119 | this->defSndWpnEngine_ = nullptr; |
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120 | this->defSndWpnLaunch_ = nullptr; |
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121 | } |
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122 | |
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123 | // Add camera |
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124 | CameraPosition* camPosition = new CameraPosition(this->getContext()); |
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125 | camPosition->setPosition(0,4,15); |
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126 | camPosition->setAllowMouseLook(true); |
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127 | this->addCameraPosition(camPosition); |
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128 | |
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129 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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130 | this->setRadarObjectShape(RadarViewable::Shape::Triangle); |
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131 | this->setRadarObjectScale(0.5f); |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief |
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136 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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137 | */ |
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138 | Rocket::~Rocket() |
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139 | { |
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140 | if(this->isInitialized()) |
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141 | { |
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142 | if (GameMode::isMaster()) |
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143 | { |
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144 | this->destructionEffect(); |
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145 | |
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146 | if (this->getPlayer() && this->getController()) |
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147 | this->player_->stopTemporaryControl(); |
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148 | } |
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149 | |
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150 | if ( this->defSndWpnEngine_ ) |
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151 | this->defSndWpnEngine_->destroy(); |
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152 | |
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153 | if ( this->defSndWpnLaunch_ ) |
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154 | this->defSndWpnLaunch_->destroy(); |
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155 | } |
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156 | } |
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157 | |
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158 | /** |
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159 | @brief |
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160 | Sets the entity that fired the Rocket. |
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161 | @param shooter |
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162 | A pointer to the Pawn that fired the Rocket. |
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163 | */ |
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164 | void Rocket::setShooter(Pawn* shooter) |
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165 | { |
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166 | this->BasicProjectile::setShooter(shooter); |
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167 | |
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168 | this->player_ = this->getShooter()->getPlayer(); |
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169 | if(this->player_) |
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170 | this->player_->startTemporaryControl(this); |
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171 | |
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172 | if( GameMode::isMaster() ) |
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173 | { |
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174 | this->defSndWpnEngine_->play(); |
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175 | this->defSndWpnLaunch_->play(); |
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176 | } |
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177 | } |
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178 | |
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179 | /** |
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180 | @brief |
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181 | Defines which actions the Rocket has to take in each tick. |
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182 | @param dt |
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183 | The length of the tick. |
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184 | */ |
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185 | void Rocket::tick(float dt) |
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186 | { |
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187 | SUPER(Rocket, tick, dt); |
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188 | |
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189 | if( this->hasLocalController() ) |
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190 | { |
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191 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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192 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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193 | this->localAngularVelocity_ = 0; |
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194 | } |
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195 | |
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196 | this->destroyCheck(); |
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197 | } |
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198 | |
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199 | bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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200 | { |
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201 | return this->processCollision(otherObject, contactPoint, cs); |
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202 | } |
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203 | |
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204 | /** |
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205 | @brief |
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206 | Destroys the Rocket and stops the sound, |
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207 | */ |
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208 | void Rocket::destroyObject(void) |
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209 | { |
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210 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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211 | this->defSndWpnEngine_->stop(); |
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212 | |
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213 | this->BasicProjectile::destroyObject(); |
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214 | } |
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215 | |
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216 | /** |
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217 | @brief |
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218 | Destroys the Rocket upon pressing "fire". |
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219 | */ |
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220 | void Rocket::fired(unsigned int firemode) |
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221 | { |
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222 | this->destroyObject(); |
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223 | } |
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224 | |
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225 | /** |
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226 | @brief |
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227 | The effects that are displayed, when the Rocket is destroyed. |
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228 | */ |
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229 | void Rocket::destructionEffect() |
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230 | { |
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231 | ParticleSpawner *effect1, *effect2, *effect3, *effect4, *effect5; |
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232 | if(this->getShooter()) |
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233 | { |
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234 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); |
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235 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); |
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236 | effect3 = new ParticleSpawner(this->getShooter()->getContext()); |
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237 | effect4 = new ParticleSpawner(this->getShooter()->getContext()); |
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238 | effect5 = new ParticleSpawner(this->getShooter()->getContext()); |
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239 | } |
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240 | else |
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241 | { |
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242 | effect1 = new ParticleSpawner(this->getContext()); |
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243 | effect2 = new ParticleSpawner(this->getContext()); |
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244 | effect3 = new ParticleSpawner(this->getContext()); |
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245 | effect4 = new ParticleSpawner(this->getContext()); |
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246 | effect5 = new ParticleSpawner(this->getContext()); |
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247 | } |
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248 | |
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249 | effect1->setPosition(this->getPosition()); |
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250 | effect1->setOrientation(this->getOrientation()); |
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251 | effect1->setDestroyAfterLife(true); |
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252 | effect1->setSource("orxonox/explosion_flash"); |
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253 | effect1->setLifetime(2.0f); |
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254 | |
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255 | effect2->setPosition(this->getPosition()); |
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256 | effect2->setOrientation(this->getOrientation()); |
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257 | effect2->setDestroyAfterLife(true); |
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258 | effect2->setSource("orxonox/explosion_flame"); |
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259 | effect2->setLifetime(3.0f); |
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260 | |
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261 | effect3->setPosition(this->getPosition()); |
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262 | effect3->setOrientation(this->getOrientation()); |
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263 | effect3->setDestroyAfterLife(true); |
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264 | effect3->setSource("orxonox/explosion_shockwave"); |
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265 | effect3->setLifetime(3.0f); |
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266 | |
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267 | effect4->setPosition(this->getPosition()); |
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268 | effect4->setOrientation(this->getOrientation()); |
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269 | effect4->setDestroyAfterLife(true); |
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270 | effect4->setSource("orxonox/explosion_sparks"); |
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271 | effect4->setLifetime(3.0f); |
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272 | |
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273 | effect5->setPosition(this->getPosition()); |
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274 | effect5->setOrientation(this->getOrientation()); |
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275 | effect5->setDestroyAfterLife(true); |
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276 | effect5->setSource("orxonox/explosion_streak1"); |
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277 | effect5->setLifetime(3.0f); |
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278 | } |
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279 | |
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280 | /** |
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281 | @brief |
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282 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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283 | @param value |
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284 | The vector determining the amount of the angular movement. |
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285 | */ |
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286 | void Rocket::rotateYaw(const Vector2& value) |
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287 | { |
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288 | ControllableEntity::rotateYaw(value); |
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289 | |
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290 | if( !this->isInMouseLook() ) |
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291 | this->localAngularVelocity_.y += value.x; |
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292 | } |
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293 | |
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294 | /** |
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295 | @brief |
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296 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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297 | @param value |
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298 | The vector determining the amount of the angular movement. |
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299 | */ |
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300 | void Rocket::rotatePitch(const Vector2& value) |
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301 | { |
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302 | ControllableEntity::rotatePitch(value); |
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303 | |
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304 | if( !this->isInMouseLook() ) |
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305 | this->localAngularVelocity_.x += value.x; |
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306 | } |
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307 | |
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308 | /** |
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309 | @brief |
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310 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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311 | @param value |
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312 | The vector determining the amount of the angular movement. |
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313 | */ |
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314 | void Rocket::rotateRoll(const Vector2& value) |
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315 | { |
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316 | ControllableEntity::rotateRoll(value); |
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317 | |
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318 | if( !this->isInMouseLook() ) |
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319 | this->localAngularVelocity_.z += value.x; |
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320 | } |
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321 | |
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322 | float Rocket::getFuel() const |
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323 | { |
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324 | return this->destroyTimer_.getRemainingTime(); |
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325 | } |
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326 | |
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327 | void Rocket::setMaxFuel(float fuel) |
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328 | { |
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329 | this->lifetime_ = fuel; |
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330 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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331 | } |
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332 | } |
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