[11274] | 1 | |
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| 2 | |
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| 3 | #ifndef _Waypoint_H__ |
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| 4 | #define _Waypoint_H__ |
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| 5 | |
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| 6 | #include "OrxonoxPrereqs.h" |
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[11287] | 7 | #include "worldentities/StaticEntity.h" |
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[11274] | 8 | #include "graphics/Model.h" |
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[11287] | 9 | #include "objects/triggers/DistanceTrigger.h" |
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[11274] | 10 | |
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| 11 | #include <map> |
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| 12 | #include <string> |
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| 13 | |
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| 14 | #include "util/OgreForwardRefs.h" |
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| 15 | #include "tools/interfaces/Tickable.h" |
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| 16 | |
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| 17 | namespace orxonox |
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| 18 | { |
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| 19 | /** |
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| 20 | @brief |
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| 21 | The StaticEntity is the simplest derivative of the @ref orxonox::WorldEntity class. This means all StaticEntity instances also have |
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| 22 | a position in space, a mass, a scale, a frication, ... because every StaticEntity is a WorldEntity. You can attach StaticEntities to eachother ike @ref orxonox::WorldEntity WorldEntities. |
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| 23 | |
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| 24 | In contrast to the MobileEntity the StaticEntity cannot move with respect to the parent to which it is attached. That's why |
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| 25 | it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the |
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| 26 | function @see setPosition to changee it. |
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| 27 | |
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| 28 | A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. |
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| 29 | */ |
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| 30 | |
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| 31 | class _OrxonoxExport Waypoint : public StaticEntity { |
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| 32 | |
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| 33 | public: |
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| 34 | |
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| 35 | Waypoint(Context* context); |
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| 36 | virtual ~Waypoint(); |
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| 37 | |
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| 38 | |
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| 39 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 40 | |
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| 41 | inline void enable_waypoint(){ |
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| 42 | this->waypoint_actived = true; |
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| 43 | } |
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| 44 | |
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[11287] | 45 | inline void setOrder(int number){ |
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| 46 | this->order = number; |
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| 47 | } |
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[11274] | 48 | |
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| 49 | inline int getOrder(){ |
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[11287] | 50 | return this->order; |
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[11274] | 51 | } |
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| 52 | |
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| 53 | |
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[11298] | 54 | bool waypoint_actived; |
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[11274] | 55 | |
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| 56 | private: |
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| 57 | |
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| 58 | //virtual bool isCollisionTypeLegal(CollisionType type) const override; |
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| 59 | Model* model; |
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| 60 | DistanceTrigger* distancetrigger; |
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| 61 | int order; |
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| 62 | |
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| 63 | // network callbacks |
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| 64 | }; |
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| 65 | } |
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| 66 | |
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| 67 | #endif /* _Waypoint_H__ */ |
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