1 | |
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2 | <!-- Authors: |
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3 | Louis Meile |
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4 | Berkay Berabi |
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5 | @2016 |
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6 | --> |
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7 | |
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8 | <LevelInfo |
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9 | name = "The Space Race " |
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10 | description = "Fell The Blaze of The ONE and ONLY Space Race" |
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11 | tags = "gametype" |
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12 | screenshot = "spacerace.png" |
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13 | /> |
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14 | |
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15 | <?lua |
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16 | include("stats.oxo") |
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17 | include("HUDTemplates3.oxo") |
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18 | include("templates/lodInformation.oxt") |
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19 | include("templates/fastship.oxt") |
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20 | include("templates/spaceshipPirate.oxt") |
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21 | |
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22 | include("templates/spaceshipAssff.oxt") |
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23 | include("templates/SpaceRaceTemplates.oxt") |
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24 | |
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25 | ?> |
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26 | |
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27 | <Level |
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28 | plugins = "gametypes" |
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29 | gametype = "SpaceRace" |
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30 | > |
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31 | <templates> |
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32 | <Template link=lodtemplate_default /> |
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33 | </templates> |
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34 | <?lua include("includes/notifications.oxi") ?> |
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35 | |
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36 | <Scene |
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37 | ambientlight = "0.8, 0.8, 0.8" |
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38 | skybox = "Orxonox/skyBoxMoreNebula" |
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39 | > |
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40 | |
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41 | <?lua |
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42 | include("includes/pickups.oxi") |
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43 | ?> |
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44 | |
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45 | |
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46 | <!-- SOUNDS & MUSIC |
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47 | |
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48 | to hear the sound one has to use a headphones |
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49 | countdown at the beginning of the race |
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50 | at the and of the countdown we have the sound "go" |
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51 | racetheme will be played during the whole race--> |
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52 | |
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53 | |
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54 | <WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" > |
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55 | <events> |
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56 | <play> |
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57 | <EventListener event="start1" /> |
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58 | </play> |
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59 | </events> |
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60 | </WorldSound> |
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61 | |
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62 | |
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63 | <WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" > |
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64 | <events> |
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65 | <play> |
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66 | <EventListener event="go" /> |
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67 | </play> |
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68 | </events> |
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69 | </WorldSound> |
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70 | <DistanceTrigger name="start1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
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71 | <DistanceTrigger name="go" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.5 /> |
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72 | |
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73 | <DistanceTrigger name="racetheme" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=10.75 /> |
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74 | <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" > |
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75 | <events> |
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76 | <play> |
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77 | <EventListener event="racetheme" /> |
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78 | </play> |
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79 | </events> |
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80 | </WorldAmbientSound> |
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81 | |
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82 | |
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83 | <?lua math.randomseed(98) ?> |
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84 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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85 | <SimpleNotification message="Reach the last check point within 150 seconds!!" /> |
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86 | |
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87 | <!-- ------------------SpawnPoint of the human player----------------- --> |
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88 | <!-- to change the starting positions of bots go to spacerace.cc star function --> |
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89 | <SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" /> |
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90 | |
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91 | <!-- Launch station of the aircrafts also starting place of the race--> |
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92 | <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static"> |
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93 | <attached> |
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94 | <Model scale="20" mesh="Carrier.mesh" /> |
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95 | </attached> |
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96 | <collisionShapes> |
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97 | <BoxCollisionShape position="280,0,-100" halfExtents="600, 200, 100" /> |
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98 | <BoxCollisionShape position="380,300,-64" halfExtents="280, 40, 48" /> |
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99 | <BoxCollisionShape position="380,-300,-64" halfExtents="280, 40, 48" /> |
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100 | <BoxCollisionShape position="308, 188,120" halfExtents="440, 80, 120" /> |
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101 | <BoxCollisionShape position="308,-188,120" halfExtents="440, 80, 120" /> |
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102 | <BoxCollisionShape position="308,0,200" halfExtents="440, 180, 24" /> |
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103 | <BoxCollisionShape position="668,0,280" halfExtents="108, 80, 80" /> |
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104 | </collisionShapes> |
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105 | </StaticEntity> |
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106 | |
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107 | <!-- ---------------ForceFields----------------- --> |
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108 | <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/> |
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109 | |
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110 | <!-- ------------------Planet----------------- --> |
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111 | <Planet position="25000,5000,5000" scale=3000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> |
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112 | <StaticEntity position="0,0,0" collisionType=static> |
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113 | <collisionShapes> |
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114 | <SphereCollisionShape radius="1" /> |
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115 | </collisionShapes> |
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116 | </StaticEntity> |
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117 | |
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118 | <!-- ---------------asteroid belt1----------------- --> |
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119 | <?lua |
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120 | max = 50 |
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121 | for i = 0, max, 1 |
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122 | do |
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123 | x = 800+ i*1000 |
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124 | y = -500+ math.cos(i)*20 |
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125 | z = -500+ math.sin(i)*20 |
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126 | ?> |
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127 | <?lua |
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128 | for k = 1, 15, 1 |
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129 | do |
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130 | j = math.random() |
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131 | ?> |
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132 | |
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133 | <MovableEntity |
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134 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>" |
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135 | collisionType = "dynamic" |
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136 | linearDamping = "0.5" |
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137 | angularDamping = "0.01" |
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138 | collisiondamage = "0.02" |
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139 | enablecollisiondamage = "true" |
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140 | scale="<?lua print(j * 5) ?>" > |
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141 | <attached> |
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142 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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143 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> |
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144 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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145 | </attached> <?lua end ?> |
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146 | </Model> |
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147 | </attached> |
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148 | <collisionShapes> |
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149 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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150 | </collisionShapes> |
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151 | </MovableEntity> |
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152 | <?lua |
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153 | end |
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154 | ?> |
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155 | <?lua end ?> |
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156 | |
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157 | <!-- ---------------asteroid belt2----------------- --> |
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158 | <?lua |
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159 | max = 50 |
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160 | for i = 0, max, 1 |
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161 | do |
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162 | x = 800+ i*1000 |
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163 | y = 100+ math.cos(i)*-20 |
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164 | z = 100+ math.sin(i)*-20 |
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165 | ?> |
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166 | <?lua |
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167 | for k = 1, 15, 1 |
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168 | do |
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169 | j = math.random() |
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170 | ?> |
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171 | |
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172 | <MovableEntity |
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173 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>" |
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174 | collisionType = "dynamic" |
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175 | linearDamping = "0.5" |
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176 | angularDamping = "0.01" |
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177 | collisiondamage = "0.02" |
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178 | enablecollisiondamage = "true" |
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179 | scale="<?lua print(j * 5) ?>" > |
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180 | <attached> |
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181 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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182 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> |
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183 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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184 | </attached> <?lua end ?> |
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185 | </Model> |
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186 | </attached> |
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187 | <collisionShapes> |
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188 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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189 | </collisionShapes> |
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190 | </MovableEntity> |
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191 | <?lua |
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192 | end |
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193 | ?> |
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194 | <?lua end ?> |
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195 | |
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196 | |
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197 | <!-- ------------------Boards----------------- --> |
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198 | <StaticEntity position="1000,160,0" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static"> |
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199 | <attached> |
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200 | <Model scale="20" mesh="Board1.mesh" /> |
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201 | </attached> |
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202 | <collisionShapes> |
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203 | <BoxCollisionShape position="0,0,0" halfExtents="5,10,10" /> |
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204 | </collisionShapes> |
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205 | </StaticEntity> |
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206 | |
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207 | <StaticEntity position="5000,230,500" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static"> |
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208 | <attached> |
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209 | <Model scale="20" mesh="Board2.mesh" /> |
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210 | </attached> |
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211 | <collisionShapes> |
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212 | <BoxCollisionShape position="0,0,0" halfExtents="5,10,10" /> |
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213 | </collisionShapes> |
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214 | </StaticEntity> |
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215 | |
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216 | <StaticEntity position="11000,-60,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static"> |
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217 | <attached> |
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218 | <Model scale="20" mesh="Board2.mesh" /> |
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219 | </attached> |
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220 | <collisionShapes> |
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221 | <BoxCollisionShape position="0,0,0" halfExtents="5,10,10" /> |
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222 | </collisionShapes> |
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223 | </StaticEntity> |
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224 | |
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225 | <!-- ---------------------Checkpoints---------------------- --> |
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226 | |
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227 | <SpaceRaceManager> |
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228 | <checkpoints> |
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229 | |
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230 | <!-- distance = how far from the middle point of a check point do i have to fly ? distance variable answers this question --> |
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231 | |
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232 | |
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233 | |
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234 | |
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235 | |
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236 | <RaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" roll="0" direction="0,1,0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> |
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237 | <attached> |
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238 | <Model position="0,0,0" scale="70" mesh="Checkpoint_Green.mesh"/> |
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239 | </attached> |
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240 | <collisionShapes> |
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241 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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242 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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243 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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244 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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245 | </collisionShapes> |
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246 | </RaceCheckPoint> |
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247 | <Model mesh="cube.mesh" scale=2 position="3000,200,100"/> |
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248 | <Model mesh="cube.mesh" scale=2 position="5000,100,500"/> |
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249 | |
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250 | <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> |
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251 | <attached> |
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252 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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253 | </attached> |
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254 | <collisionShapes> |
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255 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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256 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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257 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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258 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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259 | </collisionShapes> |
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260 | </RaceCheckPoint> |
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261 | |
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262 | |
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263 | <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,80,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> |
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264 | <attached> |
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265 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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266 | </attached> |
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267 | <collisionShapes> |
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268 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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269 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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270 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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271 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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272 | </collisionShapes> |
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273 | </RaceCheckPoint> |
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274 | |
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275 | |
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276 | <RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> |
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277 | <attached> |
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278 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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279 | </attached> |
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280 | <collisionShapes> |
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281 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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282 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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283 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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284 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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285 | </collisionShapes> |
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286 | </RaceCheckPoint> |
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287 | |
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288 | |
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289 | <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="11000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> |
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290 | <attached> |
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291 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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292 | </attached> |
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293 | <collisionShapes> |
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294 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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295 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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296 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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297 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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298 | </collisionShapes> |
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299 | </RaceCheckPoint> |
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300 | |
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301 | |
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302 | |
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303 | <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,-70,350" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> |
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304 | <attached> |
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305 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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306 | </attached> |
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307 | <collisionShapes> |
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308 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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309 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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310 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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311 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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312 | </collisionShapes> |
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313 | </RaceCheckPoint> |
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314 | |
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315 | |
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316 | |
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317 | <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15500,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> |
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318 | <attached> |
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319 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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320 | </attached> |
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321 | <collisionShapes> |
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322 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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323 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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324 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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325 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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326 | </collisionShapes> |
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327 | </RaceCheckPoint> |
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328 | |
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329 | |
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330 | <RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> |
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331 | <attached> |
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332 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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333 | </attached> |
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334 | <collisionShapes> |
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335 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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336 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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337 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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338 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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339 | </collisionShapes> |
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340 | </RaceCheckPoint> |
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341 | |
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342 | |
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343 | <RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,200,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> |
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344 | <attached> |
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345 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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346 | </attached> |
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347 | <collisionShapes> |
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348 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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349 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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350 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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351 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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352 | </collisionShapes> |
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353 | </RaceCheckPoint> |
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354 | <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> |
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355 | <attached> |
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356 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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357 | </attached> |
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358 | <collisionShapes> |
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359 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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360 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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361 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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362 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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363 | </collisionShapes> |
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364 | </RaceCheckPoint> |
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365 | |
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366 | <RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> |
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367 | <attached> |
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368 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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369 | </attached> |
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370 | <collisionShapes> |
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371 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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372 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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373 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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374 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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375 | </collisionShapes> |
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376 | </RaceCheckPoint> |
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377 | |
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378 | |
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379 | |
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380 | <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-250,670" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> |
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381 | <attached> |
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382 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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383 | </attached> |
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384 | <collisionShapes> |
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385 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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386 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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387 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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388 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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389 | </collisionShapes> |
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390 | </RaceCheckPoint> |
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391 | |
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392 | |
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393 | <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,150,600" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> |
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394 | <attached> |
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395 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
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396 | </attached> |
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397 | <collisionShapes> |
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398 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
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399 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
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400 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
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401 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
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402 | </collisionShapes> |
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403 | </RaceCheckPoint> |
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404 | |
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405 | |
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406 | |
---|
407 | <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,500,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> |
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408 | <attached> |
---|
409 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
410 | </attached> |
---|
411 | <collisionShapes> |
---|
412 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
413 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
414 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
415 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
416 | </collisionShapes> |
---|
417 | </RaceCheckPoint> |
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418 | |
---|
419 | <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> |
---|
420 | <attached> |
---|
421 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
422 | </attached> |
---|
423 | <collisionShapes> |
---|
424 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
425 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
426 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
427 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
428 | </collisionShapes> |
---|
429 | </RaceCheckPoint> |
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430 | |
---|
431 | <RaceCheckPoint name="checkpoint16" yaw=90 pitch=90 position="41000,30,-50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1"> |
---|
432 | <attached> |
---|
433 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
434 | </attached> |
---|
435 | <collisionShapes> |
---|
436 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
437 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
438 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
439 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
440 | </collisionShapes> |
---|
441 | </RaceCheckPoint> |
---|
442 | |
---|
443 | <RaceCheckPoint name="checkpoint17" yaw=90 pitch=90 position="44000,90,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> |
---|
444 | <attached> |
---|
445 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
446 | </attached> |
---|
447 | <collisionShapes> |
---|
448 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
449 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
450 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
451 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
452 | </collisionShapes> |
---|
453 | </RaceCheckPoint> |
---|
454 | |
---|
455 | <RaceCheckPoint name="checkpoint18" yaw=90 pitch=90 position="47000,120,30" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1"> |
---|
456 | <attached> |
---|
457 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
458 | </attached> |
---|
459 | <collisionShapes> |
---|
460 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
461 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
462 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
463 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
464 | </collisionShapes> |
---|
465 | </RaceCheckPoint> |
---|
466 | |
---|
467 | <RaceCheckPoint name="checkpoint19" yaw=90 pitch=90 position="50000,0,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1"> |
---|
468 | <attached> |
---|
469 | <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> |
---|
470 | </attached> |
---|
471 | <collisionShapes> |
---|
472 | <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> |
---|
473 | <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> |
---|
474 | <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> |
---|
475 | <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> |
---|
476 | </collisionShapes> |
---|
477 | </RaceCheckPoint> |
---|
478 | |
---|
479 | <!-- the last checkpoint is bigger and red --> |
---|
480 | <RaceCheckPoint name="checkpoint20" yaw=90 pitch=90 position="53000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="19" islast="true"> |
---|
481 | <attached> |
---|
482 | <Model position="0,0,0" scale="70" mesh="Checkpoint_Finish.mesh"/> |
---|
483 | </attached> |
---|
484 | <collisionShapes> |
---|
485 | <BoxCollisionShape position="0,0,90" halfExtents="90, 13, 13" /> |
---|
486 | <BoxCollisionShape position="0,0,-90" halfExtents="90, 13, 13" /> |
---|
487 | <BoxCollisionShape position="90,0,0" halfExtents="13, 13, 90" /> |
---|
488 | <BoxCollisionShape position="-90,0,0" halfExtents="13, 13, 90" /> |
---|
489 | </collisionShapes> |
---|
490 | </RaceCheckPoint> |
---|
491 | |
---|
492 | |
---|
493 | </checkpoints> |
---|
494 | </SpaceRaceManager> |
---|
495 | <Arrow> |
---|
496 | <attached> |
---|
497 | <Model scale="5" mesh="botpointer4.mesh"/> |
---|
498 | </attached> |
---|
499 | <controller> |
---|
500 | <ArrowController accuracy = 10000> |
---|
501 | <gpspoints> |
---|
502 | <Model mesh="cube.mesh" scale=0 position="1000,30,0"/> |
---|
503 | <Model mesh="cube.mesh" scale=0 position="3000,200,100"/> |
---|
504 | <Model mesh="cube.mesh" scale=0 position="5000,80,500"/> |
---|
505 | <Model mesh="cube.mesh" scale=0 position="8000,-150,150"/> |
---|
506 | <Model mesh="cube.mesh" scale=0 position="11000,-200,200"/> |
---|
507 | <Model mesh="cube.mesh" scale=0 position="13000,-70,350"/> |
---|
508 | <Model mesh="cube.mesh" scale=0 position="15500,0,0"/> |
---|
509 | <Model mesh="cube.mesh" scale=0 position="18000,150,-150"/> |
---|
510 | <Model mesh="cube.mesh" scale=0 position="21000,200,-120"/> |
---|
511 | <Model mesh="cube.mesh" scale=0 position="24000,-150,-80"/> |
---|
512 | <Model mesh="cube.mesh" scale=0 position="27000,-200,0"/> |
---|
513 | <Model mesh="cube.mesh" scale=0 position="30000,-250,670"/> |
---|
514 | <Model mesh="cube.mesh" scale=0 position="33000,150,600"/> |
---|
515 | <Model mesh="cube.mesh" scale=0 position="35000,500,300"/> |
---|
516 | <Model mesh="cube.mesh" scale=0 position="38000,150,150"/> |
---|
517 | <Model mesh="cube.mesh" scale=0 position="41000,30,-50"/> |
---|
518 | <Model mesh="cube.mesh" scale=0 position="44000,90,0"/> |
---|
519 | <Model mesh="cube.mesh" scale=0 position="47000,120,30"/> |
---|
520 | <Model mesh="cube.mesh" scale=0 position="50000,0,100"/> |
---|
521 | <Model mesh="cube.mesh" scale=0 position="53000,0,0"/> |
---|
522 | |
---|
523 | |
---|
524 | |
---|
525 | |
---|
526 | |
---|
527 | |
---|
528 | </gpspoints> |
---|
529 | </ArrowController> |
---|
530 | </controller> |
---|
531 | </Arrow> |
---|
532 | |
---|
533 | |
---|
534 | <!-- ---------------------PickUps---------------------- --> |
---|
535 | |
---|
536 | |
---|
537 | <PickupSpawner pickup=mediumboostpickup position="24000,-165,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> |
---|
538 | |
---|
539 | <PickupSpawner pickup=smallboostpickup position="42000,70,-30" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> |
---|
540 | <PickupSpawner pickup=smallspeedpickup position="32000,0,650" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> |
---|
541 | |
---|
542 | <PickupSpawner pickup=smallspeedpickup position="9000,-185,66" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> |
---|
543 | |
---|
544 | </Scene> |
---|
545 | </Level> |
---|
546 | |
---|