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source: code/branches/RacingBots_FS18/src/modules/jump/JumpPlatformDisappear.cc @ 11843

Last change on this file since 11843 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformDisappear.cc
31    @brief This platform disappears after contact with the figure.
32*/
33
34#include "JumpPlatformDisappear.h"
35
36#include "core/CoreIncludes.h"
37#include "JumpFigure.h"
38
39namespace orxonox
40{
41    RegisterClass(JumpPlatformDisappear);
42
43    JumpPlatformDisappear::JumpPlatformDisappear(Context* context) : JumpPlatform(context)
44    {
45        RegisterObject(JumpPlatformDisappear);
46
47        setProperties(true);
48    }
49
50    JumpPlatformDisappear::~JumpPlatformDisappear()
51    {
52
53    }
54
55    void JumpPlatformDisappear::setProperties(bool active)
56    {
57        active_ = active;
58    }
59
60    bool JumpPlatformDisappear::isActive()
61    {
62        return active_;
63    }
64
65    void JumpPlatformDisappear::touchFigure()
66    {
67        if (isActive())
68        {
69            figure_->JumpFromPlatform(this);
70            active_ = false;
71        }
72    }
73}
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