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source: code/branches/RacingBots_FS18/src/modules/superorxobros/SOBCastlestone.cc @ 11843

Last change on this file since 11843 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30    @file SOBCastlestone.cc
31    @brief Mainly used to guide the player into the castle after he has touched the flag and the control goes to the game
32*/
33
34#include "SOBCastlestone.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOBFigure.h"
39#include "util/Output.h"
40
41
42namespace orxonox
43{
44    RegisterClass(SOBCastlestone);
45
46    SOBCastlestone::SOBCastlestone(Context* context) : StaticEntity(context)
47    {
48        RegisterObject(SOBCastlestone);
49        setAngularFactor(0.0);
50        this->enableCollisionCallback();
51        hasCollided_=false;
52   
53    }
54
55    bool SOBCastlestone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
56        return true;
57    }
58
59}
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