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source: code/branches/Racingbot/src/orxonox/interfaces/PlayerTrigger.h @ 9388

Last change on this file since 9388 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlayerTrigger.h
31    @brief Definition of the PlayerTrigger class.
32    @ingroup Triggers
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "core/OrxonoxClass.h"
41#include "core/WeakPtr.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or the @ref orxonox::Pawn "Pawn") that triggered it.
48
49    @author
50        Damian 'Mozork' Frick
51
52    @ingroup Triggers
53    */
54    class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass
55    {
56    public:
57        PlayerTrigger();
58        virtual ~PlayerTrigger() {}
59
60        /**
61        @brief Returns the Pawn that triggered the PlayerTrigger.
62        @return Returns a pointer to the Pawn that triggered the PlayerTrigger.
63        */
64        inline Pawn* getTriggeringPawn(void) const
65            { return this->pawn_.get(); }
66
67        /**
68        @brief Returns the player that triggered the PlayerTrigger.
69        @return Returns a pointer to the PlayerInfo that triggered the PlayerTrigger.
70        */
71        inline PlayerInfo* getTriggeringPlayer(void) const
72            { return this->player_; }
73
74        /**
75        @brief Checks whether the PlayerTrigger normally returns a Pawn/PlayerInfo.
76        @return Returns true if the PlayerTrigger normally returns a Pawn/PlayerInfo.
77        */
78        inline bool isForPlayer(void) const
79           { return this->isForPlayer_; }
80
81    protected:
82        /**
83        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
84        @param player A pointer to the Pawn that triggered the PlayerTrigger.
85        */
86        void setTriggeringPawn(Pawn* pawn);
87
88        /**
89        @brief Set whether the PlayerTrigger normally is triggered by Pawns.
90        @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not.
91        */
92        inline void setForPlayer(bool isForPlayer)
93           { this->isForPlayer_ = isForPlayer; }
94
95    private:
96        WeakPtr<PlayerInfo> player_; //!< The player that triggered the PlayerTrigger.
97        WeakPtr<Pawn> pawn_; //!< The Pawn that triggered the PlayerTrigger.
98        bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns.
99
100    };
101
102}
103
104#endif /* _PlayerTrigger_H__ */
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