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source: code/branches/SOBv2_HS17/src/modules/hover/Hover.cc @ 11573

Last change on this file since 11573 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class. Sets up the whole Minigame
32*/
33
34#include "Hover.h"
35
36#include "HoverOrigin.h"
37#include "HoverWall.h"
38#include "HoverFlag.h"
39#include "MazeGenerator.h"
40#include "core/CoreIncludes.h"
41
42namespace orxonox
43{
44    RegisterUnloadableClass(Hover);
45
46    Hover::Hover(Context* context) : Gametype(context)
47    {
48        RegisterObject(Hover);
49
50        this->origin_ = nullptr;
51        this->numberOfFlags_ = 1;
52        this->firstTick_ = true;
53
54        this->setHUDTemplate("HoverHUD");
55    }
56
57    void Hover::tick(float dt)
58    {
59        SUPER(Hover, tick, dt);
60
61        if(this->firstTick_ && this->origin_)
62        {
63            this->firstTick_ = false;
64
65            int numCells = this->origin_->getNumCells();
66            int cellSize = this->origin_->getCellSize();
67            int cellHeight = this->origin_->getCellHeight();
68
69            MazeGenerator generator(numCells);
70            generator.generateMaze();
71            generator.renderMaze();
72
73            int* levelcode = generator.getLevelcode();
74
75            //Outer Walls
76            for(int i = 0; i<numCells; i++){
77                (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
78                (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
79                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
80                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
81            }
82
83            //Generate inner Walls according to levelcode
84            for(int y=0; y<numCells; y++){
85                for(int x=0; x<numCells; x++){
86                    switch(levelcode[ y * numCells + x ]){
87                        case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
88                                break;
89                        case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
90                        case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
91                        default: break;
92                    }
93                }   
94            }
95
96            //Generate 5 flags randomly
97            for ( int i = 0; i < 5; i++ )
98            {
99                HoverFlag* flag = new HoverFlag(origin_->getContext());
100                flag->init(rand()%numCells, rand()%numCells, cellSize);
101                flags_.push_back(flag);
102            }
103
104        }//firsttick end
105
106        // Check if ship collided with one of the flags
107        for ( unsigned int i = 0; i < flags_.size(); i++ ){
108            if(flags_[i]->getCollided()){
109                flags_[i]->destroyLater();
110                flags_.erase (flags_.begin()+i);
111            }
112        }
113        numberOfFlags_ = flags_.size();
114    }
115}
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