[11370] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[11416] | 23 | * Julien Kindle |
---|
[11370] | 24 | * Co-authors: |
---|
[11416] | 25 | * |
---|
[11370] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
[11416] | 30 | @file SOB.h |
---|
| 31 | @brief Declaration of the SOB class. |
---|
[11370] | 32 | */ |
---|
| 33 | |
---|
[11378] | 34 | #ifndef _SOB_H__ |
---|
| 35 | #define _SOB_H__ |
---|
[11370] | 36 | |
---|
[11378] | 37 | #include "superorxobros/SOBPrereqs.h" |
---|
| 38 | #include "gametypes/Deathmatch.h" |
---|
| 39 | #include "SOBCenterpoint.h" |
---|
| 40 | |
---|
[11370] | 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | |
---|
[11378] | 44 | class _SOBExport SOB : public Deathmatch |
---|
[11370] | 45 | { |
---|
[11405] | 46 | public: |
---|
[11378] | 47 | SOB(Context* context); //!< Constructor. Registers and initializes the object. |
---|
| 48 | virtual ~SOB(); //!< Destructor. Cleans up, if initialized. |
---|
[11402] | 49 | virtual void tick(float dt) override; |
---|
[11370] | 50 | |
---|
[11405] | 51 | |
---|
[11378] | 52 | void setCenterpoint(SOBCenterpoint* center) |
---|
[11405] | 53 | { this->center_ = center; } |
---|
| 54 | virtual void start() override; |
---|
[11381] | 55 | virtual void end() override; |
---|
| 56 | virtual void spawnPlayer(PlayerInfo* player) override; |
---|
[11405] | 57 | PlayerInfo* getPlayer() const; |
---|
[11381] | 58 | |
---|
[11412] | 59 | void restart(); |
---|
[11416] | 60 | |
---|
| 61 | //Functions for points and coins |
---|
[11405] | 62 | int getPoints() { |
---|
| 63 | return points_; |
---|
| 64 | } |
---|
| 65 | int getCoins() { |
---|
| 66 | return coins_; |
---|
| 67 | } |
---|
| 68 | void addCoin() { |
---|
| 69 | ++coins_; |
---|
| 70 | points_+=200; |
---|
| 71 | } |
---|
| 72 | void addMushroom() { |
---|
| 73 | points_+=1000; |
---|
| 74 | } |
---|
[11412] | 75 | void addGumba() { |
---|
| 76 | points_+=100; |
---|
| 77 | } |
---|
[11628] | 78 | void addGumbaBoss() { |
---|
| 79 | points_+=5000; |
---|
| 80 | } |
---|
[11416] | 81 | void addPoints(int poi) { |
---|
| 82 | points_+=poi; |
---|
| 83 | } |
---|
[11405] | 84 | int getTimeLeft() { |
---|
| 85 | return timeLeft_; |
---|
| 86 | } |
---|
[11412] | 87 | std::string getInfoText() { |
---|
| 88 | return info_; |
---|
[11418] | 89 | } |
---|
| 90 | void setDone(bool tr) { |
---|
| 91 | done_ = tr; |
---|
[11412] | 92 | } |
---|
[11416] | 93 | |
---|
| 94 | |
---|
| 95 | //Not used yet - placed if somebody wants to develop lvl 1-2 etc |
---|
[11412] | 96 | void setLvl(int lvl) { |
---|
| 97 | lvl_ = lvl; |
---|
| 98 | } |
---|
| 99 | int getLvl() { |
---|
| 100 | return lvl_; |
---|
| 101 | } |
---|
| 102 | virtual void playerEntered(PlayerInfo* player) override |
---|
[11405] | 103 | { |
---|
| 104 | Gametype::playerEntered(player); |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | WeakPtr<SOBCenterpoint> center_; |
---|
[11601] | 108 | bool newHighscore; |
---|
[11405] | 109 | |
---|
[11378] | 110 | protected: |
---|
[11370] | 111 | |
---|
[11405] | 112 | |
---|
[11383] | 113 | void cleanup(); //!< Cleans up the Gametype |
---|
[11378] | 114 | WeakPtr<SOBFigure> figure_; |
---|
| 115 | WeakPtr<Camera> camera; |
---|
[11405] | 116 | int points_; |
---|
| 117 | int coins_; |
---|
| 118 | float timeLeft_; |
---|
[11418] | 119 | bool done_; |
---|
[11412] | 120 | int lvl_; |
---|
| 121 | std::string info_; |
---|
[11370] | 122 | |
---|
[11405] | 123 | |
---|
| 124 | }; |
---|
| 125 | } |
---|
| 126 | |
---|
[11416] | 127 | #endif /* _SOB_H__ */ |
---|