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source: code/branches/SOBv2_HS17/src/modules/superorxobros/SOBFigure.h @ 11599

Last change on this file since 11599 was 11578, checked in by varxth, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
35
36namespace orxonox
37{
38    class _SOBExport SOBFigure : public ControllableEntity
39    {
40    public:
41            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
42            virtual ~SOBFigure() {}
43            virtual void tick(float dt) override;
44            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
45            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
46            virtual void boost(bool boost) override;
47            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
48            void changeClothes();
49            void spawnFireball();
50            void die();
51
52            bool dead_;
53            bool predead_;
54            bool lvlEnded_;
55
56        private:
57
58            //Soooo many declarations
59            bool fireallowed_;
60
61            bool moveUpPressed_;
62            bool moveDownPressed_;
63            bool moveLeftPressed_;
64            bool moveRightPressed_;
65            bool firePressed_;
66            float gravityAcceleration_;
67            float timeSinceLastFire_;
68            float lastSpeed_z;
69            float firecooldown_;
70            SOBCenterpoint* sobcenterpoint;
71            float pitch_;
72            bool isColliding_;
73            WorldEntity* particlespawner_;
74            int PowerUpCounter_;
75            int maxPowerUp_;
76            int FireballPower;
77            int sgn(float x);
78            int reachedLvlEndState_;
79            float timeCounter_;
80            float collDisZ_;
81
82
83           
84
85        };
86    }
87
88#endif /* _SOBFigure_H__ */
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