1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Theo von Arx |
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24 | * Noah Zarro |
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25 | * Co-authors: |
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26 | * |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file SOBFireball.cc |
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32 | @brief Fireballs are the Projectile of the Fireflower Powerup |
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33 | */ |
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34 | |
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35 | #include "SOBFireball.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "SOBFigure.h" |
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40 | #include "SOBGumba.h" |
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41 | #include "SOBGumbaBoss.h" |
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42 | #include "SOB.h" |
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43 | #include "util/Output.h" |
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44 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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45 | #include "graphics/ParticleSpawner.h" |
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46 | |
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47 | |
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48 | |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | RegisterClass(SOBFireball); |
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53 | |
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54 | SOBFireball::SOBFireball(Context* context) : MovableEntity(context) |
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55 | { |
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56 | RegisterObject(SOBFireball); |
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57 | |
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58 | attachedToFigure_ = false; |
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59 | setAngularFactor(0.0); |
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60 | figure_ = nullptr; |
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61 | this->enableCollisionCallback(); |
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62 | gravityAcceleration_ = 350.0; |
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63 | |
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64 | speed_ = 0; |
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65 | hasCollided_=false; |
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66 | lastPos_ = getPosition(); |
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67 | lastPos_.x -= 20; |
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68 | changeAllowed_ = true; |
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69 | changedOn_ = 0.0; |
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70 | goesRight_ = true; |
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71 | collDisX_ = 0; |
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72 | collDisZ_ = 0; |
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73 | hitCounter_ = 0; |
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74 | particlespawner_ = NULL ; |
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75 | |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | } |
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81 | |
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82 | |
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83 | |
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84 | void SOBFireball::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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85 | { |
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86 | SUPER(SOBFireball, XMLPort, xmlelement, mode); |
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87 | XMLPortParam(SOBFireball, "speed", setSpeed, getSpeed, xmlelement, mode); |
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88 | |
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89 | |
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90 | } |
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91 | |
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92 | void SOBFireball::setDirection(const bool direction) |
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93 | { |
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94 | if(direction) |
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95 | { |
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96 | goesRight_=true; |
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97 | } |
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98 | else |
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99 | { |
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100 | goesRight_=false; |
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101 | } |
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102 | } |
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103 | |
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104 | |
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105 | bool SOBFireball::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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106 | collDisX_ = getPosition().x - contactPoint.getPositionWorldOnB().getX(); |
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107 | collDisZ_ = getPosition().z - contactPoint.getPositionWorldOnB().getZ(); |
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108 | |
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109 | SOBGumba* gumba = orxonox_cast<SOBGumba*> (otherObject); |
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110 | SOBGumbaBoss* gumbaBoss = orxonox_cast<SOBGumbaBoss*> (otherObject); |
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111 | |
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112 | if(gumbaBoss != nullptr && !(gumba->hasCollided_)) |
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113 | { |
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114 | this->destroyLater(); |
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115 | this->hasCollided_ = true; |
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116 | } |
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117 | |
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118 | |
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119 | if(gumba!=nullptr && gumbaBoss == nullptr && !(gumba->hasCollided_)) //if other object is a Gumba, kill the Gumba and add score and destroy the fireball |
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120 | { |
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121 | gumba->destroyLater(); |
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122 | gumba->hasCollided_ = true; |
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123 | SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); |
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124 | SOBGame->addGumba(); |
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125 | this->destroyLater(); |
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126 | this->hasCollided_ = true; |
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127 | } |
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128 | |
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129 | |
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130 | //collision with either top or bottom of a block |
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131 | else if(changeAllowed_ && (abs(collDisX_)<=abs(collDisZ_))) |
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132 | { |
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133 | changeAllowed_ = false; |
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134 | Vector3 velocity = getVelocity(); |
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135 | velocity.z = -velocity.z; |
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136 | |
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137 | |
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138 | setVelocity(velocity); |
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139 | } |
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140 | |
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141 | //collision with the vertical side of a block |
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142 | else if(changeAllowed_ && (abs(collDisX_)>abs(collDisZ_))) |
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143 | { |
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144 | changeAllowed_ = false; |
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145 | goesRight_=!goesRight_; |
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146 | } |
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147 | |
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148 | hitCounter_++; |
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149 | |
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150 | collDisZ_=0; |
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151 | collDisX_=0; |
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152 | |
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153 | return true; |
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154 | } |
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155 | |
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156 | |
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157 | void SOBFireball::setFigure(SOBFigure* newFigure) |
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158 | { |
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159 | figure_ = newFigure; |
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160 | } |
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161 | |
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162 | |
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163 | |
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164 | void SOBFireball::tick(float dt) |
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165 | { |
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166 | SUPER(SOBFireball, tick, dt); |
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167 | |
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168 | //the particle spawner that generates the fire from the backpack when pressed |
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169 | if (particlespawner_ == NULL) { |
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170 | for (WorldEntity* object : this->getAttachedObjects()) |
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171 | { |
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172 | if (object->isA(Class(ParticleSpawner))) |
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173 | particlespawner_ = object; |
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174 | } |
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175 | |
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176 | } |
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177 | |
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178 | if(particlespawner_ != NULL) |
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179 | particlespawner_->setVisible(true); |
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180 | if (!changeAllowed_) { |
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181 | changedOn_+= dt; |
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182 | // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions! |
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183 | if (changedOn_> 0.2) { |
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184 | changeAllowed_ = true; |
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185 | changedOn_ = 0.0; |
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186 | |
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187 | } |
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188 | |
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189 | } |
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190 | int dir = 1; |
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191 | if (!goesRight_) |
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192 | dir = -1; |
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193 | |
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194 | Vector3 velocity = getVelocity(); |
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195 | velocity.z -= gravityAcceleration_*dt; |
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196 | velocity.x = dir*speed_; |
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197 | velocity.y = 0; |
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198 | if(hitCounter_ >= 3) velocity.y = 0.1*speed_; |
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199 | setVelocity(velocity); |
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200 | |
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201 | lastPos_ = getPosition(); |
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202 | |
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203 | if(abs(this->getPosition().z) > 1000) delete this; |
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204 | |
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205 | } |
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206 | |
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207 | |
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208 | |
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209 | } |
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