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source: code/branches/SciptableControllerFS15/src/orxonox/controllers/ScriptController.h @ 10315

Last change on this file since 10315 was 10315, checked in by rgraczyk, 10 years ago

Added some comments

  • Property svn:eol-style set to native
File size: 3.7 KB
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[10014]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
[10028]32#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
[10014]33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
[10048]37
[10028]38namespace orxonox  // tolua_export
39{  // tolua_export
[10048]40
[10066]41    /** Structure to describe a single event */
[10048]42    struct event
43    {   
[10066]44        /** Instruction for this event */
[10048]45        std::string fctName;
46
[10315]47        /** Final position we want to be at **/
[10066]48        Vector3 v1;
[10315]49
50        /** Where we are looking **/
[10066]51        Vector3 v2;
[10065]52
[10066]53        /** Time span of the event */
[10065]54        float duration;
55
[10066]56        /** Start point in time of the event */
[10048]57        float eventTime;
58    }; 
59
[10028]60    class _OrxonoxExport ScriptController // tolua_export
[10047]61       : public ArtificialController, public Tickable
[10028]62    {  // tolua_export
[10014]63        public:
[10028]64            ScriptController(Context* context);
[10014]65            virtual ~ScriptController() { }
66
[10047]67            void takeControl(int ctrlid);
68            void setPlayer(PlayerInfo* player) { this->player_ = player; }
[10020]69           
[10047]70            virtual void tick(float dt);
[10028]71
72            // LUA interface
73            // tolua_begin
[10065]74            void eventScheduler(std::string instruction, 
75              float x1, float y1, float z1, 
76              float x2, float y2, float z2, 
77              float duration, float executionTime);
[10048]78
[10045]79            static ScriptController* getScriptController();
[10047]80
81            int getID() { return ctrlid_; }
[10020]82
[10028]83            // tolua_end
[10045]84            const Vector3& getPosition();
[10020]85
[10048]86            void execute(event ev);
87
[10014]88        private:
[10065]89            /* Information about the player that this ScriptController will
90             * control */
91            /* - Player pointer */
[10047]92            PlayerInfo* player_;
[10065]93
94            /* - Entity pointer, this is for convenience and will be the same as
95             *   player_->getControllableEntity()
96             */
[10047]97            ControllableEntity* entity_;
[10065]98
99            /* Controller ID, defaults to 0 and is set using takeControl() */
[10047]100            int ctrlid_;
[10014]101
[10065]102            /* List of events to walk through */
103            std::vector<event> eventList;
104            unsigned int eventno;
[10014]105
[10065]106            /* Time since the creation of this ScriptController object */
107            float scTime; 
108
109            /* Boolean that specifies whether we're processing an event right
110             * now */
111            bool processing;
112
[10066]113            /* Data about the event currently being processed */
114            /* - The event itself */
115            event currentEvent;
[10065]116
117            /* - Time this event has been going on for */
118            float eventTime;
119            Vector3 startpos;
120
121            /* - Position to look at during that transition */
[10066]122            //Vector3 lookAtPosition;
[10065]123
[10028]124    };// tolua_export
125} // tolua_export
[10014]126
127#endif /* _ScriptController_H__ */
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