Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/ScriptableController/data/levels/levelTry.oxw @ 10006

Last change on this file since 10006 was 10006, checked in by mkronig, 11 years ago

first try with scriptable controller

File size: 6.7 KB
Line 
1<!--  -->
2<LevelInfo
3 name = "Fancy orxout tests"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipPirate.oxt")
19  include("templates/spaceshipEscort.oxt")
20  include("templates/bigship.oxt")
21  include("templates/spaceshipTurret.oxt")
22  include("templates/spaceshipCollateralDamage.oxt")
23  include("templates/FPS.oxt")
24?>
25
26<Level
27  gametype = Deathmatch
28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32
33  <Scene
34    ambientlight = "0.5, 0.5, 0.5"
35    skybox       = "Orxonox/Starbox"
36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    gravity      = "0,0,0"
39    hasPhysics   = true
40  >
41
42    <?lua
43      include("includes/pickups.oxi")
44    ?>
45
46    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
47    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
48
49    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
50      <attached>
51        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
52      </attached>
53      <collisionShapes>
54        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
55        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
56        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
57        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
58        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
59        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
60        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
63        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
64        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
65        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
67        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
68        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
69        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
70      </collisionShapes>
71    </StaticEntity>
72
73<!-- Docking  -->
74    <Dock position="2830,20,50" roll=0 yaw=0 >
75        <animations>
76            <MoveToDockingTarget target="destroyer" />
77        </animations>
78        <effects>
79            <DockToShip target="spaceShip" />
80        </effects>
81        <events>
82            <execute>
83                <EventListener event="dockMe" />
84            </execute>
85
86            <undocking>
87                <EventListener event="undockMe" />
88            </undocking>
89       
90            <activity>
91                <EventListener event=notGameEnd />
92            </activity>
93        </events>
94        <attached>
95        <!-- Trigger for docking with billboard -->
96
97        <!-- Trigger for undocking with billboard -->
98            <!-- <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> -->
99            <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn"
100                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
101            />
102        </attached>
103    </Dock>
104
105    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=100 />
106    <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
107      beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
108    />
109
110
111
112    <ScriptController_00 position="0,0,0">
113        <events>
114            <party>
115                <EventListener event="dockMe" />
116            </party>
117
118        </events>
119
120    </ScriptController_00>
121
122
123<!-- FPS Player as destination of the dock -->
124<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
125      <attached>
126        <DockingTarget name="spaceShip" />
127        <DistanceTriggerBeacon name="bcnDestroyer" />
128        <DockingTarget name="destroyer" />
129      </attached>
130</FpsPlayer>
131
132
133<!-- Cube as test SpaceStation
134
135The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
136Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
137
138-->
139  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
140      <attached>
141        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
142      </attached>
143      <collisionShapes>
144        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
145      </collisionShapes>
146  </StaticEntity>
147
148<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
149<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" />
150
151
152<!-- Some more stuff -->
153
154    <!-- triple large belt around the planet  -->
155    <?lua
156        dofile("includes/asteroidField.lua")
157        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
158    ?>
159    <?lua
160        dofile("includes/asteroidField.lua")
161        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
162    ?>
163    <?lua
164        dofile("includes/asteroidField.lua")
165        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
166    ?>
167
168    <Planet
169      position="15000,0,-1000"
170      scale="5000"
171      collisionType="dynamic"
172      linearDamping="0.8"
173      angularDamping="0"
174      mass="10000000"
175      pitch="0"
176      mesh="planets/ganymede.mesh"
177      atmosphere="atmosphere1"
178      rotationaxis="1,0,0"
179      rotationrate="1.0"
180      atmospheresize="80.0f"
181      imagesize="1024.0f"
182      collisiondamage = 2
183      enablecollisiondamage = true
184    >
185      <attached>
186        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
187      </attached>
188      <collisionShapes>
189        <SphereCollisionShape radius="5000" position="0,0,0" />
190      </collisionShapes>
191    </Planet>
192
193  </Scene>
194
195</Level>
196
Note: See TracBrowser for help on using the repository browser.