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source: code/branches/ScriptableController/data/levels/levelTry.oxw @ 10035

Last change on this file since 10035 was 10035, checked in by mkronig, 11 years ago

changes on controllerDirector and added some new lua scripts

File size: 5.9 KB
Line 
1<!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit -->
2<LevelInfo
3 name = "levelTry"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipPirate.oxt")
19  include("templates/spaceshipEscort.oxt")
20  include("templates/bigship.oxt")
21  include("templates/spaceshipTurret.oxt")
22  include("templates/spaceshipCollateralDamage.oxt")
23  include("templates/FPS.oxt")
24?>
25
26<Level
27  gametype = Deathmatch
28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32
33  <Scene
34    ambientlight = "0.5, 0.5, 0.5"
35    skybox       = "Orxonox/Starbox"
36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    gravity      = "0,0,0"
39    hasPhysics   = true
40  >
41
42    <?lua
43      include("includes/pickups.oxi")
44    ?>
45
46    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
47    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
48
49    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
50      <attached>
51        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
52      </attached>
53      <collisionShapes>
54        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
55        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
56        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
57        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
58        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
59        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
60        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
63        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
64        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
65        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
67        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
68        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
69        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
70      </collisionShapes>
71    </StaticEntity>
72
73
74    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=100 />
75    <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
76      beaconMode="exclude" targetname="bcnDestroyer" name="takeControl"
77    />
78
79
80<!-- ControllerDirector waits for the event takeControl to attach a new Controller -->
81    <ControllerDirector position="0,0,0">
82        <events>
83            <takeControl>
84                <EventListener event="takeControl" />
85            </takeControl>
86
87        </events>
88
89    </ControllerDirector>
90
91
92<!-- FPS Player as destination of the dock -->
93<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
94      <attached>
95        <DockingTarget name="spaceShip" />
96        <DistanceTriggerBeacon name="bcnDestroyer" />
97        <DockingTarget name="destroyer" />
98      </attached>
99</FpsPlayer>
100
101
102<!-- Cube as test SpaceStation
103
104The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
105Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
106
107-->
108  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
109      <attached>
110        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
111      </attached>
112      <collisionShapes>
113        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
114      </collisionShapes>
115  </StaticEntity>
116
117<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
118<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" />
119
120
121<!-- Some more stuff -->
122
123    <!-- triple large belt around the planet  -->
124    <?lua
125        dofile("includes/asteroidField.lua")
126        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
127    ?>
128    <?lua
129        dofile("includes/asteroidField.lua")
130        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
131    ?>
132    <?lua
133        dofile("includes/asteroidField.lua")
134        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
135    ?>
136
137    <Planet
138      position="15000,0,-1000"
139      scale="5000"
140      collisionType="dynamic"
141      linearDamping="0.8"
142      angularDamping="0"
143      mass="10000000"
144      pitch="0"
145      mesh="planets/ganymede.mesh"
146      atmosphere="atmosphere1"
147      rotationaxis="1,0,0"
148      rotationrate="1.0"
149      atmospheresize="80.0f"
150      imagesize="1024.0f"
151      collisiondamage = 2
152      enablecollisiondamage = true
153    >
154      <attached>
155        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
156      </attached>
157      <collisionShapes>
158        <SphereCollisionShape radius="5000" position="0,0,0" />
159      </collisionShapes>
160    </Planet>
161
162  </Scene>
163
164</Level>
165
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