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source: code/branches/ScriptableController/src/libraries/network/ServerList.cc @ 9999

Last change on this file since 9999 was 8937, checked in by smerkli, 13 years ago

merged masterserverfix corretly now.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ServerList.h"
30
31namespace orxonox
32{ 
33  ServerList::ServerList()
34  { /* create a new list */ }
35
36  ServerList::~ServerList()
37  { /* delete the list */
38    serverlist.clear();
39  }
40
41  int 
42  ServerList::addServer( packet::ServerInformation toadd,
43    ENetPeer *peer )
44  { 
45    ServerListElem toAdd;
46    toAdd.ServerInfo = toadd;
47    toAdd.peer = peer;
48
49    this->serverlist.push_back( toAdd ); 
50    return 0;
51  }
52
53  bool 
54  ServerList::delServerByName( std::string name )
55  { 
56    /* get an iterator */
57    std::list<ServerListElem>::iterator i;
58
59    /* loop through list elements */
60    for( i = serverlist.begin(); i != serverlist.end(); ++i ) 
61      if( (*i).ServerInfo.getServerName() == name )
62      { /* found this name, remove and quit */
63        this->serverlist.erase( i );
64        return true;
65      }
66    return false;
67  }
68
69  bool ServerList::delServerByAddress( std::string address )
70  { 
71    /* get an iterator */
72    std::list<ServerListElem>::iterator i;
73
74    /* loop through list elements */
75    for( i = serverlist.begin(); i != serverlist.end(); ++i ) 
76      if( (*i).ServerInfo.getServerIP() == address )
77      { /* found this name, remove and quit */
78        this->serverlist.erase( i );
79        return true;
80      }
81    return false;
82  }
83
84  /* SEARCHING */
85  ServerListSearchResult
86  ServerList::findServerByAddress( std::string address )
87  {
88    /* get an iterator */
89    std::list<ServerListElem>::iterator i;
90
91    /* loop through list elements */
92    for( i = serverlist.begin(); i != serverlist.end(); ++i ) 
93      if( (*i).ServerInfo.getServerIP() == address )
94      { /* found the target, return it */
95        ServerListSearchResult res = { (*i), true };
96        return res;
97      }
98
99    /* no success */
100    ServerListSearchResult res = { (*i), false };
101    return res;
102  }
103
104  ServerListSearchResult
105  ServerList::findServerByName( std::string name )
106  {
107    /* get an iterator */
108    std::list<ServerListElem>::iterator i;
109
110    /* iterate, return when name found */
111    /* loop through list elements */
112    for( i = serverlist.begin(); i != serverlist.end(); ++i ) 
113      if( (*i).ServerInfo.getServerName() == name )
114      { 
115        ServerListSearchResult res = { (*i), true };
116        return res;
117      }
118
119    /* no luck, return a struct that tells the caller so */
120    ServerListSearchResult res = { (*i), false };
121    return res;
122  }
123
124  /* SORTING */
125  /* sort by name */
126  bool sub_compare_names( ServerListElem no1, 
127    ServerListElem no2 )
128  { return no1.ServerInfo.getServerName() > no2.ServerInfo.getServerName(); }
129
130  void ServerList::sortByName()
131  { 
132    this->serverlist.sort( sub_compare_names ); 
133  }
134 
135  /* sort by ping */
136  bool sub_compare_pings( ServerListElem no1, 
137    ServerListElem no2 )
138  { 
139    return no1.ServerInfo.getServerName() > no2.ServerInfo.getServerName();
140  }
141
142  void ServerList::sortByPing()
143  {
144    this->serverlist.sort( sub_compare_pings ); 
145  }
146
147}
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