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source: code/branches/ScriptableController/src/modules/pong/PongCenterpoint.cc @ 10193

Last change on this file since 10193 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PongCenterpoint.cc
31    @brief Implementation of the PongCenterpoint class.
32*/
33
34#include "PongCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Pong.h"
40
41namespace orxonox
42{
43    RegisterClass(PongCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually Pong.
48    */
49    PongCenterpoint::PongCenterpoint(Context* context) : StaticEntity(context)
50    {
51        RegisterObject(PongCenterpoint);
52
53        this->width_ = 200;
54        this->height_ = 120;
55        this->ballspeed_ = 100;
56        this->ballaccfactor_ = 1.0;
57        this->batspeed_ = 60;
58        this->batlength_ = 0.25;
59
60        this->checkGametype();
61    }
62
63    /**
64    @brief
65        Method to create a PongCenterpoint through XML.
66    */
67    void PongCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(PongCenterpoint, XMLPort, xmlelement, mode);
70
71        XMLPortParam(PongCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
72        XMLPortParam(PongCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode);
73        XMLPortParam(PongCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode);
74        XMLPortParam(PongCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode);
75        XMLPortParam(PongCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode);
76        XMLPortParam(PongCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode);
77        XMLPortParam(PongCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode);
78    }
79
80    /**
81    @brief
82        Is called when the gametype has changed.
83    */
84    void PongCenterpoint::changedGametype()
85    {
86        SUPER(PongCenterpoint, changedGametype);
87
88        // Check, whether it's still Pong.
89        this->checkGametype();
90    }
91
92    /**
93    @brief
94        Checks whether the gametype is Pong and if it is, sets its centerpoint.
95    */
96    void PongCenterpoint::checkGametype()
97    {
98        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Pong)))
99        {
100            Pong* pongGametype = orxonox_cast<Pong*>(this->getGametype().get());
101            pongGametype->setCenterpoint(this);
102        }
103    }
104}
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