[10016] | 1 | /* |
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[10046] | 2 | * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw |
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| 3 | * file, which is "heard" by an object of the type of this class. It then SHOULD |
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| 4 | * (because it is not working) execute the party function. |
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[10016] | 5 | */ |
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| 6 | |
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[10024] | 7 | #include "ControllerDirector.h" |
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[10047] | 8 | #include "ScriptController.h" |
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[10012] | 9 | #include "core/CoreIncludes.h" |
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| 10 | |
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[10024] | 11 | //#include "network/NetworkFunction.h" |
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| 12 | |
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| 13 | #include "infos/HumanPlayer.h" |
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| 14 | #include "interfaces/PlayerTrigger.h" |
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| 15 | #include "worldentities/pawns/Pawn.h" |
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[10035] | 16 | #include "core/LuaState.h" |
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[10024] | 17 | |
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[10026] | 18 | |
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[10016] | 19 | namespace orxonox |
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| 20 | { |
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[10024] | 21 | RegisterClass(ControllerDirector); |
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[10012] | 22 | |
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[10024] | 23 | ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) |
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[10016] | 24 | { |
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[10046] | 25 | // Register the object with the framework |
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[10024] | 26 | RegisterObject(ControllerDirector); |
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[10046] | 27 | |
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| 28 | // output a message to ensure we know the constructor was run |
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[10057] | 29 | orxout()<<"hello universe constructor blablub"<< endl; |
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[10012] | 30 | |
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[10057] | 31 | |
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| 32 | |
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[10046] | 33 | // Initialize member variables |
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| 34 | this->player_ = NULL; |
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| 35 | this->entity_ = NULL; |
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| 36 | this->pTrigger_ = NULL; |
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[10047] | 37 | this->context_ = context; |
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[10016] | 38 | } |
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[10012] | 39 | |
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[10024] | 40 | void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[10016] | 41 | { |
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[10024] | 42 | SUPER(ControllerDirector, XMLPort, xmlelement, mode); |
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[10012] | 43 | |
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[10046] | 44 | orxout()<< "ControllerDirector::XMLPort " |
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| 45 | << "An instance of ControllerDirector has been created." << endl; |
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[10016] | 46 | } |
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| 47 | |
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[10024] | 48 | void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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[10012] | 49 | { |
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[10046] | 50 | // Call the xmleventport functions of the classes we derive from |
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[10024] | 51 | SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); |
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[10012] | 52 | |
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[10046] | 53 | // Add an event sink for a "takeControl" event, which leads to the |
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| 54 | // function takeControl() being called. |
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| 55 | XMLPortEventSink(ControllerDirector, BaseObject, "takeControl", |
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| 56 | takeControl, xmlelement, mode); |
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[10024] | 57 | } |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | |
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[10046] | 62 | void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) |
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| 63 | { |
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| 64 | /* Output a message confirming that the function was called */ |
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| 65 | orxout()<<"test takecontrol."<< endl; |
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[10016] | 66 | |
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[10046] | 67 | /* First, we set up a new controller to attach to the unit that |
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| 68 | * triggered our event. |
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| 69 | */ |
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[10047] | 70 | static int ctrlid = 1; |
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| 71 | bool prepok = preparationToTakeControl(trigger); |
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| 72 | if( prepok == true) |
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| 73 | { |
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| 74 | /* Create a scriptcontroller object */ |
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| 75 | ScriptController *newctrl = new ScriptController(this->context_); |
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| 76 | |
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| 77 | /* Make the player we were given its slave */ |
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| 78 | newctrl->setPlayer(this->player_); |
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| 79 | |
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| 80 | /* Start controlling that object */ |
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| 81 | newctrl->takeControl(ctrlid); |
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| 82 | } |
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| 83 | else |
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| 84 | return; |
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[10046] | 85 | |
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| 86 | /* Set up a luastate to use for running the scripts */ |
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| 87 | LuaState * ls = new LuaState(); |
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| 88 | |
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| 89 | /* Assemble a string to define a controller id variable in lua space */ |
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| 90 | std::stringstream tmp; |
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[10065] | 91 | tmp << "newctrlid = " << ctrlid << endl; |
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[10046] | 92 | std::string todo = tmp.str(); |
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[10059] | 93 | |
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[10046] | 94 | /* Run the string using the luastate created earlier */ |
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| 95 | ls->doString(todo); |
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| 96 | |
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| 97 | /* Now run the script on this controller. This will still have the above |
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| 98 | * variable "newctrlid" defined, which means it can make use of it. |
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| 99 | */ |
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[10057] | 100 | |
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[10046] | 101 | ls->doFile("testscript.lua"); |
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| 102 | |
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| 103 | /* Increase the controller ID so we have a different one for |
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| 104 | * the next time it is triggered */ |
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| 105 | ctrlid += 1; |
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[10024] | 106 | } |
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| 107 | |
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[10016] | 108 | |
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[10047] | 109 | bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) |
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| 110 | { |
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| 111 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); |
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[10016] | 112 | this->player_ = NULL; |
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| 113 | |
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[10024] | 114 | orxout() << "Preparation to take Control!" << endl; |
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[10047] | 115 | |
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[10016] | 116 | // Check whether it is a player trigger and extract pawn from it |
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[10024] | 117 | if(this->pTrigger_ != NULL) |
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[10016] | 118 | { |
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[10047] | 119 | // Get the object which triggered the event. |
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| 120 | this->player_ = this->pTrigger_->getTriggeringPlayer(); |
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| 121 | |
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| 122 | // Check if there actually was a player returned. |
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| 123 | if( this->player_ == NULL) return false; |
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[10016] | 124 | } |
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| 125 | else |
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| 126 | { |
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[10047] | 127 | orxout() << "ControllerDirector::preparationToTakeControl " |
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| 128 | << "Not a player trigger, can't extract pawn from it.." << endl; |
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[10016] | 129 | return false; |
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| 130 | } |
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| 131 | |
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| 132 | this->entity_ = this->player_->getControllableEntity(); |
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| 133 | assert(this->entity_); |
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| 134 | |
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[10047] | 135 | return true; |
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[10016] | 136 | } |
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| 137 | |
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[10047] | 138 | /* // Currently unused |
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[10024] | 139 | void ControllerDirector::setNewController(Controller * controller) { |
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[10016] | 140 | |
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| 141 | |
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[10024] | 142 | orxout() << "New Controller is going to be set!" << endl; |
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[10016] | 143 | |
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[10024] | 144 | this->entity_->setDestroyWhenPlayerLeft(false); |
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| 145 | this->player_->pauseControl(); |
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| 146 | this->entity_->setController(controller); |
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[10047] | 147 | this->player_->startControl(this->entity_); |
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| 148 | //this->setControllableEntity(this->entity_); |
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[10024] | 149 | } |
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[10047] | 150 | */ |
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[10016] | 151 | |
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[10012] | 152 | |
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| 153 | |
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[10024] | 154 | } |
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[10016] | 155 | |
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| 156 | |
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| 157 | |
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| 158 | |
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