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source: code/branches/ScriptableController/src/orxonox/controllers/ControllerDirector.h @ 10181

Last change on this file since 10181 was 10047, checked in by smerkli, 11 years ago

Controller switching works now, however lua script
execution is blocking, which means we can only schedule
stuff in them, not leave them running in realtime

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ControllerDirector_H__
30#define _ControllerDirector_H__
31
32#include "OrxonoxPrereqs.h"
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37namespace orxonox
38{
39    class _OrxonoxExport ControllerDirector : public ArtificialController
40    {
41        public:
42            ControllerDirector(Context* context);
43            virtual ~ControllerDirector() { }
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            bool party(bool bTriggered, BaseObject* trigger);
47            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
48       
49       
50            /* Take over control of a given object */
51            void takeControl(Controller * controller, BaseObject * trigger);
52            bool preparationToTakeControl(BaseObject * trigger);
53
54            // currently unused
55            //void setNewController(Controller * controller);
56       
57
58
59        private:
60           
61            PlayerInfo* player_;
62            ControllableEntity* entity_; 
63            PlayerTrigger * pTrigger_;
64            Context* context_;
65       
66
67    };
68}
69
70#endif /* _ControllerDirector_H__ */
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