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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc @ 10020

Last change on this file since 10020 was 10020, checked in by samuezu, 11 years ago

created scriptcontroller header and *.cc file

File size: 1.9 KB
RevLine 
[10014]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ScriptController.h"
30#include "core/CoreIncludes.h"
31
32namespace orxonox
33{
34    RegisterClass(ScriptController);
35
[10020]36    ScriptController::ScriptController(Context* context, ControllableEntity CE) : ArtificialController(context)
[10014]37    {
38        RegisterObject(ScriptController);
[10020]39        set_controlled(CE);
[10014]40    }
41
[10020]42    void set_luasrc(string lsrc)
[10014]43    {
[10020]44        this->luasrc=lsrc;
[10014]45    }
46
[10020]47    void set_controlled(&ControllableEntity toControl)
48    {
49        this->controlled=toControl;
50    }
51   
[10014]52    void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
53    {
[10020]54        XMLPort(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
[10014]55
56    }
57
[10020]58    void ScriptController::moveToPosition(const Vector3& target)
59    {
[10014]60
61
[10020]62    }
63    /* TO DO
64                in the constuctor: make accessible functions such as moveToPosition.. in LUA
65            ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/
[10014]66
[10020]67    //function to execute the luafile
68
69
70
[10014]71}
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