1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "ScriptController.h" |
---|
30 | #include "core/CoreIncludes.h" |
---|
31 | |
---|
32 | namespace orxonox |
---|
33 | { |
---|
34 | RegisterClass(ScriptController); |
---|
35 | |
---|
36 | ScriptController::ScriptController(Context* context, ControllableEntity CE) : ArtificialController(context) |
---|
37 | { |
---|
38 | RegisterObject(ScriptController); |
---|
39 | set_controlled(CE); |
---|
40 | } |
---|
41 | |
---|
42 | void set_luasrc(string lsrc) |
---|
43 | { |
---|
44 | this->luasrc=lsrc; |
---|
45 | } |
---|
46 | |
---|
47 | void set_controlled(&ControllableEntity toControl) |
---|
48 | { |
---|
49 | this->controlled=toControl; |
---|
50 | } |
---|
51 | |
---|
52 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
53 | { |
---|
54 | XMLPort(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); |
---|
55 | |
---|
56 | } |
---|
57 | |
---|
58 | void ScriptController::moveToPosition(const Vector3& target) |
---|
59 | { |
---|
60 | |
---|
61 | |
---|
62 | } |
---|
63 | /* TO DO |
---|
64 | in the constuctor: make accessible functions such as moveToPosition.. in LUA |
---|
65 | ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ |
---|
66 | |
---|
67 | //function to execute the luafile |
---|
68 | |
---|
69 | |
---|
70 | |
---|
71 | } |
---|