/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "ScriptController.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterClass(ScriptController); ScriptController::ScriptController(Context* context, ControllableEntity CE) : ArtificialController(context) { RegisterObject(ScriptController); set_controlled(CE); } void set_luasrc(string lsrc) { this->luasrc=lsrc; } void set_controlled(&ControllableEntity toControl) { this->controlled=toControl; } void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { XMLPort(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); } void ScriptController::moveToPosition(const Vector3& target) { } /* TO DO in the constuctor: make accessible functions such as moveToPosition.. in LUA ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ //function to execute the luafile }