[10014] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ScriptController_H__ |
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| 30 | #define _ScriptController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | #include "ArtificialController.h" |
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| 34 | #include "core/EventIncludes.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport ScriptController : public ArtificialController |
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| 40 | { |
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| 41 | public: |
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[10020] | 42 | ScriptController(Context* context, ControllableEntity CE); |
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[10014] | 43 | virtual ~ScriptController() { } |
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| 44 | |
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10020] | 46 | |
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| 47 | |
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[10025] | 48 | void set_luasrc(std::string); |
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[10014] | 49 | |
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[10025] | 50 | void set_controlled(*ControllableEntity); |
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[10014] | 51 | |
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[10020] | 52 | void moveToPosition(const Vector3& target); |
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| 53 | |
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| 54 | /* TO DO |
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| 55 | - in the constuctor: make accessible functions such as moveToPoint.. in LUA |
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| 56 | ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ |
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| 57 | |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | //function to execute the luafile |
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| 62 | |
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[10014] | 63 | private: |
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[10025] | 64 | std::string luasrc; // name of the LUA-sourcefile that shall be executed->see XMLPort-function |
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[10014] | 65 | |
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[10020] | 66 | ControllableEntity* controlled; //entity controlled by this SC |
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[10014] | 67 | |
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[10020] | 68 | |
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[10014] | 69 | }; |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _ScriptController_H__ */ |
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