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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h @ 10027

Last change on this file since 10027 was 10025, checked in by samuezu, 11 years ago

created scriptcontroller header and *.cc file

File size: 2.1 KB
RevLine 
[10014]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37namespace orxonox
38{
39    class _OrxonoxExport ScriptController : public ArtificialController
40    {
41        public:
[10020]42            ScriptController(Context* context, ControllableEntity CE);
[10014]43            virtual ~ScriptController() { }
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[10020]46           
47           
[10025]48            void set_luasrc(std::string);
[10014]49
[10025]50            void set_controlled(*ControllableEntity);
[10014]51
[10020]52            void moveToPosition(const Vector3& target);
53
54            /* TO DO
55                - in the constuctor: make accessible functions such as moveToPoint.. in LUA
56                  ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/
57
58           
59               
60
61            //function to execute the luafile
62
[10014]63        private:
[10025]64                std::string luasrc;             // name of the LUA-sourcefile that shall be executed->see XMLPort-function
[10014]65
[10020]66            ControllableEntity* controlled; //entity controlled by this SC
[10014]67
[10020]68
[10014]69    };
70}
71
72#endif /* _ScriptController_H__ */
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