[10014] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ScriptController_H__ |
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| 30 | #define _ScriptController_H__ |
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| 31 | |
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[10028] | 32 | #include "OrxonoxPrereqs.h" /* die ganzen tolua, kopiert aus Dock.h*/ |
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[10014] | 33 | #include "ArtificialController.h" |
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| 34 | #include "core/EventIncludes.h" |
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| 35 | |
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| 36 | |
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[10048] | 37 | |
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[10028] | 38 | namespace orxonox // tolua_export |
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| 39 | { // tolua_export |
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[10048] | 40 | |
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| 41 | struct event |
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| 42 | { |
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| 43 | std::string fctName; |
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| 44 | float xCoord; |
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| 45 | float yCoord; |
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| 46 | float zCoord; |
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| 47 | |
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| 48 | float eventTime; |
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| 49 | |
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| 50 | }; |
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| 51 | |
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[10028] | 52 | class _OrxonoxExport ScriptController // tolua_export |
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[10047] | 53 | : public ArtificialController, public Tickable |
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[10028] | 54 | { // tolua_export |
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[10014] | 55 | public: |
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[10028] | 56 | //ScriptController(Context* context, ControllableEntity* CE); |
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| 57 | ScriptController(Context* context); |
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| 58 | |
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[10014] | 59 | virtual ~ScriptController() { } |
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| 60 | |
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| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10020] | 62 | |
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[10047] | 63 | void takeControl(int ctrlid); |
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| 64 | void setPlayer(PlayerInfo* player) { this->player_ = player; } |
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[10020] | 65 | |
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[10047] | 66 | //void set_luasrc(std::string); |
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| 67 | //void set_controlled(ControllableEntity*); |
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[10014] | 68 | |
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[10047] | 69 | virtual void tick(float dt); |
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[10028] | 70 | |
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| 71 | // LUA interface |
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| 72 | // tolua_begin |
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[10034] | 73 | void moveToPosition_beta(float x, float y, float z); |
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[10020] | 74 | |
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[10048] | 75 | void eventScheduler(std::string instruction, float x, float y, float z, float time); |
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| 76 | |
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[10045] | 77 | static ScriptController* getScriptController(); |
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[10047] | 78 | |
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| 79 | int getID() { return ctrlid_; } |
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[10020] | 80 | |
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| 81 | |
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[10028] | 82 | // tolua_end |
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[10045] | 83 | const Vector3& getPosition(); |
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[10020] | 84 | |
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[10048] | 85 | void execute(event ev); |
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| 86 | |
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[10014] | 87 | private: |
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[10047] | 88 | // name of the LUA-sourcefile that shall be executed->see XMLPort-function |
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| 89 | std::string luasrc; |
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| 90 | PlayerInfo* player_; |
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| 91 | ControllableEntity* entity_; |
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| 92 | int ctrlid_; |
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[10014] | 93 | |
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| 94 | |
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[10028] | 95 | };// tolua_export |
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| 96 | } // tolua_export |
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[10014] | 97 | |
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| 98 | #endif /* _ScriptController_H__ */ |
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