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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h @ 10052

Last change on this file since 10052 was 10048, checked in by samuezu, 11 years ago

created struct event, an eventlist and the functions eventscheduler and execute, modified tick function

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
32#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37
38namespace orxonox  // tolua_export
39{  // tolua_export
40
41    struct event
42    {   
43        std::string fctName;
44        float xCoord;
45        float yCoord;
46        float zCoord;
47
48        float eventTime;
49
50    }; 
51
52    class _OrxonoxExport ScriptController // tolua_export
53       : public ArtificialController, public Tickable
54    {  // tolua_export
55        public:
56            //ScriptController(Context* context, ControllableEntity* CE);
57            ScriptController(Context* context);
58
59            virtual ~ScriptController() { }
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62           
63            void takeControl(int ctrlid);
64            void setPlayer(PlayerInfo* player) { this->player_ = player; }
65           
66            //void set_luasrc(std::string);
67            //void set_controlled(ControllableEntity*);
68
69            virtual void tick(float dt);
70
71            // LUA interface
72            // tolua_begin
73            void moveToPosition_beta(float x, float y, float z);
74
75            void eventScheduler(std::string instruction, float x, float y, float z, float time);
76
77            static ScriptController* getScriptController();
78
79            int getID() { return ctrlid_; }
80           
81
82            // tolua_end
83            const Vector3& getPosition();
84
85            void execute(event ev);
86
87        private:
88            // name of the LUA-sourcefile that shall be executed->see XMLPort-function
89            std::string luasrc;         
90            PlayerInfo* player_;
91            ControllableEntity* entity_;
92            int ctrlid_;
93
94
95    };// tolua_export
96} // tolua_export
97
98#endif /* _ScriptController_H__ */
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