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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h @ 10064

Last change on this file since 10064 was 10059, checked in by samuezu, 11 years ago

works more or less, but big trouble accessing the scriptableController-controlled entity

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
32#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37
38namespace orxonox  // tolua_export
39{  // tolua_export
40
41    struct event
42    {   
43        std::string fctName;
44        float xCoord;
45        float yCoord;
46        float zCoord;
47
48        float eventTime;
49
50    }; 
51
52    class _OrxonoxExport ScriptController // tolua_export
53       : public ArtificialController, public Tickable
54    {  // tolua_export
55        public:
56            //ScriptController(Context* context, ControllableEntity* CE);
57            ScriptController(Context* context);
58
59            virtual ~ScriptController() { }
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62           
63            void takeControl(int ctrlid);
64            void setPlayer(PlayerInfo* player) { this->player_ = player; }
65           
66           
67
68            //void set_luasrc(std::string);
69            //void set_controlled(ControllableEntity*);
70
71            virtual void tick(float dt);
72
73            // LUA interface
74            // tolua_begin
75            void moveToPosition_beta(float x, float y, float z);
76
77            void eventScheduler(std::string instruction, float x, float y, float z, float time);
78
79            static ScriptController* getScriptController();
80
81            int getID() { return ctrlid_; }
82           
83
84            // tolua_end
85            const Vector3& getPosition();
86
87            void execute(event ev);
88
89        private:
90            // name of the LUA-sourcefile that shall be executed->see XMLPort-function
91            std::string luasrc;         
92            PlayerInfo* player_;
93            ControllableEntity* entity_;
94            int ctrlid_;
95
96
97    };// tolua_export
98} // tolua_export
99
100#endif /* _ScriptController_H__ */
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