1 | <LevelInfo |
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2 | name = "Shader Test" |
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3 | description = "Level to test shader functionality. Based on Asteroidfields." |
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4 | tags = "test" |
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5 | screenshot = "codingtutorial.png" |
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6 | startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | ?> |
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14 | |
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15 | <?lua |
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16 | include("templates/spaceshipAssff.oxt") |
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17 | include("templates/spaceshipPirate.oxt") |
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18 | ?> |
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19 | |
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20 | <Level |
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21 | name = "Sample" |
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22 | description = "Just a few tests" |
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23 | > |
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24 | <templates> |
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25 | <Template link=lodtemplate_default /> |
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26 | </templates> |
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27 | <?lua include("includes/notifications.oxi") ?> |
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28 | |
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29 | <Scene |
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30 | ambientlight = "0.8, 0.8, 0.8" |
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31 | skybox = "Orxonox/Starbox" |
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32 | hasPhysics = true |
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33 | > |
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34 | |
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35 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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36 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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37 | |
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38 | |
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39 | |
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40 | |
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41 | <!-- Belt that's far away *** TURNED OFF FOR PERFORMANCE REASONS *** --> |
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42 | <!-- Generate asteroid field and asteroid belt --> |
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43 | <!-- |
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44 | <?lua |
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45 | dofile("includes/asteroidField.lua") |
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46 | asteroidBelt(0, 0, 0, -48, -34, 70, 100, 200, 219900, 210000, 900, 1) |
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47 | ?> |
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48 | --> |
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49 | |
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50 | |
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51 | <!-- triple large belt around the planet --> |
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52 | <?lua |
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53 | dofile("includes/asteroidField.lua") |
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54 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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55 | ?> |
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56 | <?lua |
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57 | dofile("includes/asteroidField.lua") |
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58 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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59 | ?> |
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60 | <?lua |
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61 | dofile("includes/asteroidField.lua") |
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62 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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63 | ?> |
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64 | |
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65 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass="50" linearDamping="0.9" angularDamping="0.7"> |
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66 | <attached> |
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67 | <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/> |
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68 | <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="main" /> |
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69 | </attached> |
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70 | <collisionShapes> |
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71 | <SphereCollisionShape position="10,10,10" radius="30" /> |
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72 | </collisionShapes> |
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73 | </Drone> |
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74 | |
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75 | <LensFlare position="10000,20,5000" fadeOnViewBorder="true" fadeResolution="11" fadeExponent="2.0" scale="1.0" colour="1.0,0.85,0.8"> |
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76 | </LensFlare> |
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77 | |
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78 | <!-- Planet close to spawn point --> |
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79 | |
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80 | <Planet |
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81 | position="15000,0,-1000" |
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82 | scale="5000" |
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83 | collisionType="dynamic" |
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84 | linearDamping="0.8" |
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85 | angularDamping="0" |
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86 | mass="10000000" |
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87 | pitch="0" |
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88 | mesh="planets/muunilinst.mesh" |
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89 | atmosphere="atmosphere1" |
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90 | rotationaxis="1,0,0" |
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91 | rotationrate="1.0" |
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92 | atmospheresize="80.0f" |
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93 | imagesize="1024.0f" |
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94 | collisiondamage = 2 |
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95 | enablecollisiondamage = true |
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96 | > |
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97 | <attached> |
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98 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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99 | </attached> |
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100 | <collisionShapes> |
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101 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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102 | </collisionShapes> |
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103 | </Planet> |
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104 | |
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105 | |
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106 | |
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107 | |
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108 | |
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109 | |
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110 | |
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111 | </Scene> |
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112 | </Level> |
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