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source: code/branches/ScriptableController_FS18/src/modules/asteroids2D/Asteroids2DHUDinfo.h @ 11822

Last change on this file since 11822 was 11781, checked in by landauf, 7 years ago

eol-style native (no changes in code)

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Viviane Yang
24 *     
25 *      TODO: - get information for lives and level from gametype
26 *            - implement it as you did for points 
27 *
28 */
29
30#ifndef _Asteroids2DHUDinfo_H__
31#define _Asteroids2DHUDinfo_H__
32
33#include "asteroids2D/Asteroids2DPrereqs.h"
34
35#include "tools/interfaces/Tickable.h"
36#include "overlays/OverlayText.h"
37
38namespace orxonox
39{
40    class _Asteroids2DExport Asteroids2DHUDinfo : public OverlayText, public Tickable
41    {
42     public:
43            Asteroids2DHUDinfo(Context* context);
44
45            virtual void tick(float dt) override;
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47            virtual void changedOwner() override;
48
49            inline void setShowPoints(bool value)
50                { this->bShowPoints_ = value; }
51            inline bool getShowPoints() const
52                { return this->bShowPoints_; }
53
54
55        private:
56            Asteroids2D* Asteroids2DGame;
57            bool bShowPoints_;
58
59
60    };
61}
62#endif /* _Asteroids2DHUDinfo_H__ */
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