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source: code/branches/ScriptableController_FS18/src/orxonox/weaponsystem/WeaponSlot.cc @ 11890

Last change on this file since 11890 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponSlot.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36
37namespace orxonox
38{
39    RegisterClass(WeaponSlot);
40
41    WeaponSlot::WeaponSlot(Context* context) : StaticEntity(context)
42    {
43        RegisterObject(WeaponSlot);
44
45        this->weaponSystem_ = nullptr;
46        this->weapon_ = nullptr;
47
48        this->setSyncMode(ObjectDirection::None);
49    }
50
51    WeaponSlot::~WeaponSlot()
52    {
53        if (this->isInitialized() && this->weaponSystem_)
54            this->weaponSystem_->removeWeaponSlot(this);
55    }
56
57    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(WeaponSlot, XMLPort, xmlelement, mode);
60
61        // In the future, there might be parameters like allowed weapon types or max size of the weapon
62    }
63
64    /**
65    @brief
66        Attaches the passed Weapon to this WeaponSlot. If this WeaponSlot is already occupied the old Weapon is removed and replaced by the new one.
67    */
68    void WeaponSlot::attachWeapon(Weapon *weapon)
69    {
70        if (this->weapon_)
71            this->removeWeapon();
72
73        this->weapon_ = weapon;
74
75        if (this->weapon_)
76        {
77            this->weapon_->setWeaponSlot(this);
78            this->weapon_->setPosition(this->getPosition());
79        }
80    }
81
82    /**
83    @brief
84        Removes the attached weapon if there is any.
85    */
86    void WeaponSlot::removeWeapon()
87    {
88        if (this->weapon_)
89        {
90            this->weapon_->setWeaponSlot(nullptr);
91            this->weapon_ = nullptr;
92        }
93    }
94}
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