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source: code/branches/ScriptableController_FS18/src/orxonox/worldentities/pawns/ShootableObstacle.cc @ 11906

Last change on this file since 11906 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Leon Rigoni
24 *
25 */
26
27#include "ShootableObstacle.h"
28#include "core/XMLPort.h"
29
30namespace orxonox
31{
32    RegisterClass(ShootableObstacle);
33
34    ShootableObstacle::ShootableObstacle(Context* context) : Pawn(context)
35    {
36        RegisterObject(ShootableObstacle);
37        this->enableCollisionCallback();
38    }
39
40    bool ShootableObstacle::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
41    {
42        if (GameMode::isMaster() && enableCollisionDamage_)
43        {
44            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
45            if (victim)
46            {
47                float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length();
48                victim->hit(nullptr, contactPoint, ownCollisionShape, damage);
49            }
50        }
51
52        return false;
53    }
54
55    void ShootableObstacle::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(ShootableObstacle, XMLPort, xmlelement, mode);
58
59        XMLPortParam(ShootableObstacle, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false);
60        XMLPortParam(ShootableObstacle, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1);
61    }
62
63}
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