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source: code/branches/ScriptableController_HS17/src/modules/superorxobros/SOBFigure.h @ 12050

Last change on this file since 12050 was 11418, checked in by jkindle, 7 years ago

IMPROVED JUMP ALGORITHM OH GHAD YEES JEES

File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
35
36namespace orxonox
37{
38    class _SOBExport SOBFigure : public ControllableEntity
39    {
40    public:
41            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
42            virtual ~SOBFigure() {}
43            virtual void tick(float dt) override;
44            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
45            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
46            virtual void boost(bool boost) override;
47            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
48
49            bool dead_;
50            bool predead_;
51            bool lvlEnded_;
52
53        private:
54
55            //Soooo many declarations
56            bool gotPowerUp_;
57            bool moveUpPressed_;
58            bool moveDownPressed_;
59            bool moveLeftPressed_;
60            bool moveRightPressed_;
61            bool firePressed_;
62            float gravityAcceleration_;
63            float timeSinceLastFire_;
64            float lastSpeed_z;
65            SOBCenterpoint* sobcenterpoint;
66            float pitch_;
67            bool isColliding_;
68            WorldEntity* particlespawner_;
69            int sgn(float x);
70            int reachedLvlEndState_;
71            float timeCounter_;
72            float collDisZ_;
73
74
75           
76
77        };
78    }
79
80#endif /* _SOBFigure_H__ */
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