[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Level_H__ |
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| 30 | #define _Level_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include <list> |
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| 35 | #include <string> |
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[7163] | 36 | #include <map> |
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[3196] | 37 | #include "core/BaseObject.h" |
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[2662] | 38 | #include "network/synchronisable/Synchronisable.h" |
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[11071] | 39 | #include "core/object/Context.h" |
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[7163] | 40 | #include "graphics/MeshLodInformation.h" |
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[2072] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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[11518] | 44 | class ScriptableController; |
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| 45 | |
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[9667] | 46 | class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context |
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[2072] | 47 | { |
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| 48 | public: |
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[9667] | 49 | Level(Context* context); |
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[2072] | 50 | virtual ~Level(); |
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| 51 | |
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[11071] | 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[2072] | 53 | |
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| 54 | void playerEntered(PlayerInfo* player); |
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| 55 | void playerLeft(PlayerInfo* player); |
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| 56 | |
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[7163] | 57 | MeshLodInformation* getLodInfo(std::string meshName) const; |
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| 58 | |
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[11562] | 59 | inline ScriptableController *getScriptableController(void) |
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| 60 | { return this->controller_.get(); } |
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[7163] | 61 | |
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[11583] | 62 | inline const std::string &getScript(void) |
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| 63 | { return this->level_script_; } |
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[11562] | 64 | |
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[11583] | 65 | |
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[2072] | 66 | private: |
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[7163] | 67 | void registerVariables(); |
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[2072] | 68 | void addObject(BaseObject* object); |
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| 69 | BaseObject* getObject(unsigned int index) const; |
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| 70 | |
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[7163] | 71 | void addLodInfo(MeshLodInformation* object); |
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| 72 | void networkCallbackTemplatesChanged(); |
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| 73 | // const MeshLodInformation* getLodInfo(std::string meshName) const; |
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| 74 | // MeshLodInformation* getLodInfo(unsigned int index) const; |
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| 75 | |
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[10624] | 76 | void setPluginsString(const std::string& pluginsString); |
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| 77 | inline const std::string& getPluginsString() const |
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| 78 | { return this->pluginsString_; } |
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| 79 | |
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| 80 | void unloadPlugins(); |
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| 81 | |
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[2072] | 82 | void setGametypeString(const std::string& gametype); |
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| 83 | inline const std::string& getGametypeString() const |
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| 84 | { return this->gametype_; } |
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| 85 | |
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| 86 | void networkcallback_applyXMLFile(); |
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| 87 | |
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[11518] | 88 | inline void setScript(const std::string &script) |
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| 89 | { this->level_script_ = script; } |
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| 90 | |
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| 91 | |
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[10624] | 92 | std::string pluginsString_; |
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| 93 | std::list<PluginReference*> plugins_; |
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[7163] | 94 | std::string gametype_; |
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| 95 | std::string xmlfilename_; |
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| 96 | XMLFile* xmlfile_; |
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| 97 | std::list<BaseObject*> objects_; |
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| 98 | std::map<std::string,MeshLodInformation*> lodInformation_; |
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[11518] | 99 | |
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[11562] | 100 | std::unique_ptr<ScriptableController> controller_; |
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[11549] | 101 | std::string level_script_; |
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[2072] | 102 | }; |
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| 103 | } |
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| 104 | |
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| 105 | #endif /* _Level_H__ */ |
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